Y: That's right. That's why for these fights we have made solid mechanics and have clear themes for each one. For example with Garuda Extreme you'd have to figure out the mechanics relating to where Garuda, Suparna, and Chirada needs to be positioned, and keeping in mind that Suparna and Chirada will buff each other if they're too close together, the players would need to distribute their roles clearly, and on top of that ensure the DPS members share the damage from Chirada's attack, for example. (I think he just gave away the official strategy for the fight...)
For Garuda Extreme, the theme is role distribution. People need to split up and fight in 3 separate places, and even have to account for things like how damage should be taken. But once you're through the clone phase, people can then gather at the center and go "ok we got past the clones, just two more times".