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  1. #81
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Peptaru View Post
    There is not a good reason for a melee to be eating wicked wheel, mayyyyyyyyyyyybe if you only had melee DPS it would get complicated, but it is (sadly) just a memorization issue like titan. "Oh there's that move, let me hide til wheel goes off."
    But where do you actually hide in the tornado phase when there is no room?

    Dodging whicked wheel and anticipating it is really not the issue at least imo, its the lack of space because the wheel covers the whole corner.
    (1)

  2. #82
    Player
    Charas's Avatar
    Join Date
    Oct 2013
    Location
    Europe
    Posts
    40
    Character
    Charas Mindtricks
    World
    Phoenix
    Main Class
    Archer Lv 50
    I do not understand this thread, I cleared EM Garuda with a FC group and had absolutly no problem as a melee DPS (MNK).
    (0)

  3. #83
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ChaozK View Post
    But where do you actually hide in the tornado phase when there is no room?

    Dodging whicked wheel and anticipating it is really not the issue at least imo, its the lack of space because the wheel covers the whole corner.
    If there's nowhere to hide then your tank isn't doing his job properly. During Tornado phase, I normally just drag Suparna SW and facing the wall, about halfway towards it, mostly because it's difficult to position her right away with the melee dps on my tail. I wait until she does Slipstream, dodge behind her in the little pocket facing North, and stay there. That leaves a pretty big space for the melee behind her.

    Just to be clear:

    First phase - Wicked Wheel shortly after Friction
    Second phase - Wicked Wheel almost directly after Slipstream
    (0)

  4. #84
    Player
    Kioski's Avatar
    Join Date
    Sep 2013
    Location
    NYC
    Posts
    1
    Character
    Kio Dono
    World
    Ultros
    Main Class
    Miner Lv 50
    You guys with your replies of "Wicked wheel comes after X move in Y phase" make me laugh... WW is not depending on any skill rotation what so ever. WW will follow whatever skill happens to fit into the timing based upon your party DPS. Only sure fire way to avoid WW is to count down from 15 when you see a WW. Or if you run with the same exact static constantly (your party's overall dps is unlikely to change by much) where patterns will become evident.

    As for where to go to avoid WW, either have your tank keep them in a corner or as close to the middle as possible. Worst comes to worst, time you runs through the whirlwinds.
    (2)

  5. #85
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Peptaru View Post
    There is not a good reason for a melee to be eating wicked wheel, mayyyyyyyyyyyybe if you only had melee DPS it would get complicated, but it is (sadly) just a memorization issue like titan. "Oh there's that move, let me hide til wheel goes off."

    You do not need to be i90 if you aren't getting hit by an avoidable mechanic.

    The masses do prefer to stack ranged damage, for obvious reasons. You don't even need a melee LB to win easily, but melee definitely has a place in there.
    So i talked to a great Monk i know on Sargatanas server. He had great input.

    He suggested a solo melee solo Chirada and the ranged down Suprana first then help the melee. If its two melee two ranged then two melee on Chirada then 2 ranged on Suparna.

    If its all melee.. its going back to the same issue.

    I didnt say Melee "cannot" do this, but its only a burden. If wicked whirl was created so that melee:

    1. didnt have to put out less damage because they have to run away and hide
    2. didnt put more stress on healers
    3. didnt make tanks have to do extra work..

    simply because they are melee and melee was not obviously considered while creating this content. We wouldnt be having this discussion.

    Like i said its not an issue of can or cant. Its the fact that clearly 4 ranged in this fight is far greater than having even 1 melee. Yoshi is quickly forgetting how to create content that is fair for every job. Is all im saying.


    ***Note this said melee is FREAKING AWESOME puts out crazy dps and he has trouble getting into Garuda X parties simply because he is melee... thats not something that should be happening.
    (0)

  6. #86
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    That is the fault of the community, not of the fight design. I have a feeling that if it was all melee DPS, the first add would die before wicked wheel even goes off.
    If melee are a burden in garuda, they can be seen as a burden in all fights; whether or not this is true is not pertinent to the garuda discussion and has been discussed endlessly in other threads before this one.

    1. Having "less" damage output is questionable. Less than what? An equivalently geared ranged person? You're never disengaged long enough to lose a buff, debuff, or anything more than 2 or 3 seconds of damage output for 2-4 times per fight. . .

    2. If they aren't getting hit by wheels, there is no stress for healers.

    3. If positioning mobs properly is extra work... Idk what to say to that. That's just laziness.

    Having all ranged is not "clearly far greater" than having even one melee, unless everyone is awful. If everyone is awful, enjoy taking all the ranged.
    (0)

  7. #87
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kioski View Post
    You guys with your replies of "Wicked wheel comes after X move in Y phase" make me laugh... WW is not depending on any skill rotation what so ever. WW will follow whatever skill happens to fit into the timing based upon your party DPS. Only sure fire way to avoid WW is to count down from 15 when you see a WW. Or if you run with the same exact static constantly (your party's overall dps is unlikely to change by much) where patterns will become evident.

    As for where to go to avoid WW, either have your tank keep them in a corner or as close to the middle as possible. Worst comes to worst, time you runs through the whirlwinds.
    It has happened in the exact pattern I've described with every group I've done garuda ex with, premades and pugs alike. Even with a dps dead it happened at the same time, so idk where you're getting that from. Seems pretty consistent to me
    (0)

  8. #88
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    We put melee on Chirada and have ranged on Suparna. We usually only have one melee so Suparna dies first then Chirada dies second.
    (0)

  9. #89
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Just for the sake of saying....

    This game has the worst encounter design I've seen for melee since World of Warcraft: The Burning Crusade launched.

    Had the same huge, anti-melee AoE garbage... the difference was that Blizzard patched it out fairly quickly then publicly apologized for it whereas we've seen nor heard nothing here. Between nonsense like this and denouncing parsers in a traditional MMO, does Square really think this is going to foster a healthy end game environment? Great game with silly stuff weighing it down.
    (0)
    Last edited by Mapleine; 02-16-2014 at 09:26 AM.

  10. #90
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Just for the sake of saying....

    This game has the worst encounter design I've seen for melee since World of Warcraft: The Burning Crusade launched.

    Had the same huge, anti-melee AoE garbage... the difference was that Blizzard patched it out fairly quickly then publicly apologized for it whereas we've seen nor heard nothing here. Between nonsense like this and denouncing parsers in a traditional MMO, does Square really think this is going to foster a healthy end game environment? Great game with silly stuff weighing it down.
    You can avoid Wicked Wheels altogether with melee jobs if you do the 3-way split (DPS tank Chirada, OT tanks Suparna, MT tanks Garuda) or if you change how the Spiny is handled so the OT can grab Suparna off the MT when Chirada is dead. People just insist on doing this fight with a strategy that will murder melee jobs.
    (4)

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