But where do you actually hide in the tornado phase when there is no room?
Dodging whicked wheel and anticipating it is really not the issue at least imo, its the lack of space because the wheel covers the whole corner.

I do not understand this thread, I cleared EM Garuda with a FC group and had absolutly no problem as a melee DPS (MNK).
If there's nowhere to hide then your tank isn't doing his job properly. During Tornado phase, I normally just drag Suparna SW and facing the wall, about halfway towards it, mostly because it's difficult to position her right away with the melee dps on my tail. I wait until she does Slipstream, dodge behind her in the little pocket facing North, and stay there. That leaves a pretty big space for the melee behind her.
Just to be clear:
First phase - Wicked Wheel shortly after Friction
Second phase - Wicked Wheel almost directly after Slipstream
You guys with your replies of "Wicked wheel comes after X move in Y phase" make me laugh... WW is not depending on any skill rotation what so ever. WW will follow whatever skill happens to fit into the timing based upon your party DPS. Only sure fire way to avoid WW is to count down from 15 when you see a WW. Or if you run with the same exact static constantly (your party's overall dps is unlikely to change by much) where patterns will become evident.
As for where to go to avoid WW, either have your tank keep them in a corner or as close to the middle as possible. Worst comes to worst, time you runs through the whirlwinds.



So i talked to a great Monk i know on Sargatanas server. He had great input.There is not a good reason for a melee to be eating wicked wheel, mayyyyyyyyyyyybe if you only had melee DPS it would get complicated, but it is (sadly) just a memorization issue like titan. "Oh there's that move, let me hide til wheel goes off."
You do not need to be i90 if you aren't getting hit by an avoidable mechanic.
The masses do prefer to stack ranged damage, for obvious reasons. You don't even need a melee LB to win easily, but melee definitely has a place in there.
He suggested a solo melee solo Chirada and the ranged down Suprana first then help the melee. If its two melee two ranged then two melee on Chirada then 2 ranged on Suparna.
If its all melee.. its going back to the same issue.
I didnt say Melee "cannot" do this, but its only a burden. If wicked whirl was created so that melee:
1. didnt have to put out less damage because they have to run away and hide
2. didnt put more stress on healers
3. didnt make tanks have to do extra work..
simply because they are melee and melee was not obviously considered while creating this content. We wouldnt be having this discussion.
Like i said its not an issue of can or cant. Its the fact that clearly 4 ranged in this fight is far greater than having even 1 melee. Yoshi is quickly forgetting how to create content that is fair for every job. Is all im saying.
***Note this said melee is FREAKING AWESOME puts out crazy dps and he has trouble getting into Garuda X parties simply because he is melee... thats not something that should be happening.
That is the fault of the community, not of the fight design. I have a feeling that if it was all melee DPS, the first add would die before wicked wheel even goes off.
If melee are a burden in garuda, they can be seen as a burden in all fights; whether or not this is true is not pertinent to the garuda discussion and has been discussed endlessly in other threads before this one.
1. Having "less" damage output is questionable. Less than what? An equivalently geared ranged person? You're never disengaged long enough to lose a buff, debuff, or anything more than 2 or 3 seconds of damage output for 2-4 times per fight. . .
2. If they aren't getting hit by wheels, there is no stress for healers.
3. If positioning mobs properly is extra work... Idk what to say to that. That's just laziness.
Having all ranged is not "clearly far greater" than having even one melee, unless everyone is awful. If everyone is awful, enjoy taking all the ranged.
It has happened in the exact pattern I've described with every group I've done garuda ex with, premades and pugs alike. Even with a dps dead it happened at the same time, so idk where you're getting that from. Seems pretty consistent to meYou guys with your replies of "Wicked wheel comes after X move in Y phase" make me laugh... WW is not depending on any skill rotation what so ever. WW will follow whatever skill happens to fit into the timing based upon your party DPS. Only sure fire way to avoid WW is to count down from 15 when you see a WW. Or if you run with the same exact static constantly (your party's overall dps is unlikely to change by much) where patterns will become evident.
As for where to go to avoid WW, either have your tank keep them in a corner or as close to the middle as possible. Worst comes to worst, time you runs through the whirlwinds.
We put melee on Chirada and have ranged on Suparna. We usually only have one melee so Suparna dies first then Chirada dies second.
Just for the sake of saying....
This game has the worst encounter design I've seen for melee since World of Warcraft: The Burning Crusade launched.
Had the same huge, anti-melee AoE garbage... the difference was that Blizzard patched it out fairly quickly then publicly apologized for it whereas we've seen nor heard nothing here. Between nonsense like this and denouncing parsers in a traditional MMO, does Square really think this is going to foster a healthy end game environment? Great game with silly stuff weighing it down.
Last edited by Mapleine; 02-16-2014 at 09:26 AM.



You can avoid Wicked Wheels altogether with melee jobs if you do the 3-way split (DPS tank Chirada, OT tanks Suparna, MT tanks Garuda) or if you change how the Spiny is handled so the OT can grab Suparna off the MT when Chirada is dead. People just insist on doing this fight with a strategy that will murder melee jobs.Just for the sake of saying....
This game has the worst encounter design I've seen for melee since World of Warcraft: The Burning Crusade launched.
Had the same huge, anti-melee AoE garbage... the difference was that Blizzard patched it out fairly quickly then publicly apologized for it whereas we've seen nor heard nothing here. Between nonsense like this and denouncing parsers in a traditional MMO, does Square really think this is going to foster a healthy end game environment? Great game with silly stuff weighing it down.
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