Quote Originally Posted by D_C View Post
What's really criminal is the wavey motion on the indicator not bein' akin to the cast bar for the action. Having the swish start at the origin and reach the end of the graphic when the ability is about to fire would've been a nicer visual cue for how screwed ya are.
TSW does something like this, which would have been a nice addition. You can see it here. When the white lines inside the arc of the attack touch, then the attack goes off.

Then again, that game also has a dodge system, which I don't think we need at all.