

I have to second/third this. I played a lot of TSW the game had its flaws, the positional markers were not one of them, they were excellent.



As someone who is colorblind, this change was a godsend. Before AoE markers were very hard to distinguish, and by the time I'd realize what it was, it would be too late. Now I fimg myself being able to dodge 99% of everything.


Being able to customize the color would be awesome. I find it hard to see when the floor is orange like Coil turn 1 crystals path.



Maybe they should paint a giant skull in the middle of the AOE indicator so it feels more "threatening". /rolleyes


I like the new color, personally I find that it stands out a little more making it easier to see o.o;


It also has the Active Dodge feature, which would be nice but probably won't be seen anytime soon since it doesn't flow well with the way S-E has combat set up in this game.
Maybe they can add a darker outline to the edges of the outside of the indicators to better differentiate between the colors of the environment and the marker themselves. That way while the color may blend, the movement of the indicator and the shape combined would help draw the eyes toward where the danger is.
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