

Oh boy we're getting to the flimsy self-justification posts that fool no one and incredibly stretched analogies. what is normally next in this tired, circular debate?


maybe that your arrogant remarks and 3 dollar words will not change the fact that i just might have a point regarding certain players' hypocrisy.
Last edited by joshsecret; 02-21-2014 at 04:08 PM.


we can agree to disagree then.
because as far as i see it, if you were to negate the intended mechanics if T2 by doing the Enraged version then how can you justify running through the entire run of T3 without engaging any enemies and call it 'working as intended'?
bottom line, if you bypass T3 mobs then you have no room to complain whether or not people ignore the original mechanics of T2.
my argument was that i believed that more than half of the people that get on these forums and try to look down on those that use the enrage tactic actually exploit T3, therefore are being hypocritical.
beyond these things that i have, for the last time, stated; why does it concern anyone how a particular person runs a certain turn? this will all be moot within a month's time and all that will be left is
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So...when they were designing T2 and debugging it, do you think they brought 3 healers, a tank, and 4 DPS to the fight or used their intended 2 tanks, 2 healers, and 4 DPS setup that they have stressed over and over again (even suggesting it would be more like 2 tanks, 2 healers, 2 DPS, and 2 support when implemented). See, there wasn't a question mark on the end of that statement because it wasn't needed.
No loot is rewarded on turn 3. Maybe...just maybe...they intended turn 3 to be a bit less serious. It's easy enough to lock the switches from being used until the trash near them has been cleared, you know?
Anyways, at least you can justify to yourself why you cheapen the mechanics of the game you pay to play. Good on you.
Also, since we're linking unrelated imagery:
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This one is going into my reply images folder!
Felis catus
By that logic, people have been doing Titan HM for relic the "wrong" way almost since the encounter came out...So...when they were designing T2 and debugging it, do you think they brought 3 healers, a tank, and 4 DPS to the fight or used their intended 2 tanks, 2 healers, and 4 DPS setup that they have stressed over and over again (even suggesting it would be more like 2 tanks, 2 healers, 2 DPS, and 2 support when implemented). See, there wasn't a question mark on the end of that statement because it wasn't needed.


Essentially yes...
Other encounters where people do it the "wrong" way:
Garuda Ex when MT takes both Garuda and Suparna instead of doing a three way split
Coil T4 tactics that excluded WAR to the degree they had to buff WAR so that it would be viable for using the same tactic
Various boss encounters that are being zerged instead of dealing with mechanics...
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