Quote Originally Posted by BazFamrit View Post
You suggested giving pld greater aoe enmity. War would not be needed as much to hold groups of adds. You also suggested war get greater DMG mitigation. Pld wouldn't be needed as much for periods of sustained high DMG. Shield bash may break your combo but its also always available for use. War has the exact opposite in that stun is not always available but doesn't break the combo. Again, each job has its own perks and those perks are useful in certain situations, sometimes during the same instance. Buffing ones ability to do what the other does best lessens the need to have one of each.
Last i played there were warriors, post dec patch, who had hate levels that were so insanely high that they could switch off of tanking rotations and onto doing dps rotations while MTing so it's hard for me to take that stance knowing paladin's perks are minimal and you can get by with the job only having: stun, 1 combo, rampart, and shield oath imho. Paladin has weak AOE threat and that damage is pretty paltry. There are many runs where people would normally take 1 tank so a correction to this would be nice plus wars have been crying for more mitigation and they'll continue to address this until they future proof it.

All in all I'd like to see paladin become more than a 1 trick pony. If we talked pvp then it's hard to even call 'em a tank.