Those aren't suggestions there complete overhauls. Each tank has its niche to force groups to use both. If they were each equal in every respect then the only reason to choose one over the other would be aesthetics. If anything I could see some minor tweaks to optimize each tanks strengths. This is a cooperative game so cooperate. The lone wolf mentality can only get you so far.
What changes did I recommend that would make the other tank useless to groups? Or to make groups stack either/or?
I haven't done any research, but is it not useful for enemies like Garuda (sister causes her life to regen) or the Slimes on Cad?
Also, it's not only about off tanking, but just making the job over all more fun and varied to play. Spamming one combo can get pretty boring even while MTing. If not the healing debuff, give Shield Swipe something else useful so Paladins have a reason to rotate combos (like Warriors do).
No. No to all of them.
I like the tanks the way they are now, and they also happen to be quite balanced actually. I'd rather they not try to fix what's not broken, even with proposed changes that would likely make more sense than the ones in the OP.
Haha forgot about ol' Ruda. I guess the slimes do heal a bit too. Never really thought about it since I try to keep them both up anyways, whether OT or MT. XDI haven't done any research, but is it not useful for enemies like Garuda (sister causes her life to regen) or the Slimes on Cad?
Also, it's not only about off tanking, but just making the job over all more fun and varied to play. Spamming one combo can get pretty boring even while MTing. If not the healing debuff, give Shield Swipe something else useful so Paladins have a reason to rotate combos (like Warriors do).
I like most of the paladin changes you suggest, but I'd like to leave stun on shield bash but force a reset after it hits full resistance and make swipe off GCD.
My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.
this is my favorite.
- Make the new Storms Eye a self heal cool down. It would be on a 2 minute CD, last 8 seconds and give you a 25% heal based on the damage you sustained over the duration. So, if you take 4K damage over that 8 seconds, you get a 1K heal once it ends. This could be used before huge moves to help the healer get you back up to full health or during burst phases when the healer is having to spam to keep you alive. It would also add to the "self heal" persona of the Warrior.
Would also work really well for Holmgang.. UNLESS its only gauged by HP loss instead of dmg taken. So if im sittin at 1 HP with HG, and I use "Storms Eye" and i take 26,000 (dat 6 stack Ultima Defractive Laser lololol) damage, do i heal for 25% of that or 0?
Last edited by MrDiezel; 02-20-2014 at 03:18 AM.
You suggested giving pld greater aoe enmity. War would not be needed as much to hold groups of adds. You also suggested war get greater DMG mitigation. Pld wouldn't be needed as much for periods of sustained high DMG. Shield bash may break your combo but its also always available for use. War has the exact opposite in that stun is not always available but doesn't break the combo. Again, each job has its own perks and those perks are useful in certain situations, sometimes during the same instance. Buffing ones ability to do what the other does best lessens the need to have one of each.
Haha, Yeah, that would be exploited like mad. I guess you'd have to add in a "can not exceed more than 25% of max health" stipulation tot he new Storms Eye. So, with 8K HP, if you took such a blow while under the effect of storms eye, you would gain back a max 2K HP once the effect ends. Add in my new Holmgang effect and you'd be sitting close to 4 or 5K once both end with no heals (Oh, no! A panic button for Warriors that is actually good? GAME BROKEN!). But again, a Paladin could simply Holy Ground and laugh at the 26K damage. So, it's not like this would make the Warrior over powered compared to the Paladin.this is my favorite.
Would also work really well for Holmgang.. UNLESS its only gauged by HP loss instead of dmg taken. So if im sittin at 1 HP with HG, and I use "Storms Eye" and i take 26,000 (dat 6 stack Ultima Defractive Laser lololol) damage, do i heal for 25% of that or 0?
Garuda HM's sisters die really quick now there's almost no point to it. EX sisters don't heal. Slimes on Cad don't heal for that much if you bring them down below 20% so....
I've never lost threat on turn 4 spiders even when the BLM are using Flare when I tank on Paladin. I don't know where else you would have problem with AOE threat....
You're forgetting that in order to proc Shield Swipe right now you need a block to trigger it. If you're moving the proc to Shield Bash..... you wouldn't be able to reliably stun/pacify Lunatic Voice. You're a tank, not a dps and by then aggro should be established so your responsibility is to interrupt abilities that might wipe the party.
Can you imagine the up-roar if warriors get your version of Storm's Eye? I had to take Titan EX's Mountain Buster at 6 stacks yesterday (cause the other tank died during first Superbomb). If I popped Storm's Eye + Thrill of Battle + Holmgang, that would be 10000+ HP dealt (i89 warrior) meaning 2.5k+ HP returned. I agree that using it correctly would be a great gain but the masses will just be either: 1. QQ it's too hard to use. 2. It doesn't help mitigating damage if you're dead (just like Inner Beast in 2.0) 3. OMG so OP.
Holmgang should be used different from Hallowed Ground. I use it when I know the next big damage is going to kill me (6 stacks Titan EX's mountain buster for example) and the healers will top me up after with Benediction or Lustrate and I don't have to dodge anything within the 6 seconds duration.
Added magic defense should be exclusive to warrior.
Last edited by Lemon8or; 02-20-2014 at 03:56 AM.
So, instead of balancing the jobs you'd rather they tailor each so that they're situational? Personally, that doesn't affect me as I have both, but if you only have one, it can't feel good to be told that you can't tank something as a Paladin because a Warrior is better in said situation or vice versa. I would rather SE balance them out and then keep adding incentives to bring both like the LB change and stuff like the damage debuff/STR debuff than to make each one have a niche.
Last edited by Versiroth; 02-20-2014 at 04:12 AM.
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