Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 55 of 55
  1. #51
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by OmegaSinX View Post
    And regardless if it increase WAR's damage per GCD, it still wouldnt be enough to make WAR OP like you were implying. And your belief of that tank DPS is suppose to do less than 50% of true DPS is just another opinion.
    What you're forgetting is that the desired effect was to take IB off of the GCD without impacting anything else (since there was no argument to improve any other value concerning WAR). Simply taking it off of the GCD would increase DPS while simultaneously allowing it to be used off GCD. Changing that single aspect of the ability impacts multiple end values. If all you wanted was to have the ability to use IB as a mitigation and self-healing mechanism off-GCD (which is what is desires), the damage would need to be reduced in order to prevent it from acting as a damage increase as well.

    It's not question of WAR becoming OP with the change but rather whether an increase in damage is justifiable. WAR already deals substantially more damage than a PLD while tanking so it makes next to no sense to further increase WAR damage when there is a very easily implemented way to take IB off of the GCD while minimizing collateral effects.

    You're the one that believed that the damage should remain the same because otherwise people would use Steel Cyclone while also stating that any reduction in the damage would act as a nerf even if the damage per GCD remained exactly the same. Neither of those is true. What you're arguing for is the removal of Inner Beast from the GCD while also increasing the WAR's damage, which is perfectly fine to argue, but, by doing that, you're arguing that WAR damage is too low and needs to be increased.

    The entire point of the reduction in potency and increase in percent-of-damage-as-healing was to preserve the current level of performance while providing the desired modification in usability. Simply taking it off of the GCD changes performance (increasing damage, burst damage, and potential use rate) on top of modifying usability. You're ignoring everything else that the change would create out of arbitrary obtuseness.

    What's funny about this is that you're accusing me of having a knee jerk reaction when I've actually thought about the results of what such a change would do more than you have, as evidenced by your continual ignorance about the effects as well as jumping to completely inaccurate conclusions.

    When I use to play WoW, I was almost always TOP DPS as a Warrior Tank.
    If you were top DPS as a Warrior tank in WoW, you were either throwing out AoE damage while the DPS was doing ST, which is just padding your numbers and therefore moot, or you ran with *really* bad DPS. Tanks have always done substantially less damage than DPS with the standard convention being roughly 50% (such that 2 tanks, 4 DPS, 2 healers translates into ~5 DPS), which is why tanks have always had outrageous threat modifiers (which WoW has continually increased in size because DPS growth always manages to outstrip threat growth). If a tank ever dealt as much damage as a DPS, it would be broken as hell because tanks built to be as durable as possible; that's the trade off: higher survivability means you have lower damage. When tanks are competing with DPS on numbers, there isn't much reason to bring DPS.
    (0)

  2. #52
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Kitru, while I overall am agreeing with your assessment of IB oGCD increasing damage, you really are only looking at it from a theoretical mathematical standpoint, instead of a practical one. Yes it will theoretically increase DPS of Warrior, it doesn't even take math to realize that. In realistic/practical use, it'll probably be less then a fractures use however. If a Warriors is OTing, they should be dropping Defiance to increase DPS, which makes IB oGCD moot. If they are MTing, they should be using for spike damage as its designed, which having it oGCD will effectively do nothing but quality of life while we continue our normal rotations instead of sitting on our thumbs.

    The only time a Warrior is going to be in the position to Spam IB is fights like Ifrit EX where you are constantly switching between MT and OT. In these situations, its still better for the Warrior not to spam IB, and at best they'll get one off before needing Infuriate up for an actual mitigation on Ifrit mechanics. Same can be said for fights like ADS, etc. Not to mention the chance of a spike crit hit of IB on tank swap, mixed in with GCD abilities would most likely rip threat off MT easily.

    I really wonder how much DPS increase a Warrior would see if literally spamming every available IB with oGCD, and how it'd compare to a Warrior dropping defiance as needed instead, and IBing only during Spikes. I'm certainly leaning toward unnoticeable, but I'm not a number wizard like you Kitru.
    (2)

  3. #53
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Well for a day I put on a bunch of str accessories and went full str allocation and did some titan hard just playing like a dps with aggro. i did like 200ish dps.

    warriors i think are very capable of doing good damage even if it is not competitive with the damage output of a well equipped dps player.
    (0)

  4. #54
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Kitru View Post
    I often do upwards of 60-75% of a DPS's damage as a WAR, which, given that a tank is supposed to deal roughly 50% of the damage of a DPS, is outrageously high. WAR damage doesn't *need* to be buffed. Hell, it *shouldn't* be buffed at all because it's plenty high.
    I would agree with you if the average Warrior Did 60-75% DPS of a Pure DPS . But you are fully Spec STR with Pure STR DPS Accessories (Striking & Maiming) which is only ideal in content that you are over geared for. Realistically the average War DPS is about 50% of pure DPS while in Defiance (without sacraficing alot of VIT and Parry for STR build like yours). Also, I think its kinda contradicting of you to say that WAR DPS is OP and should not be buffed but then intentionally try to max your WAR DPS.


    Quote Originally Posted by Traek View Post
    In realistic/practical use, it'll probably be less then a fractures use however. If a Warriors is OTing, they should be dropping Defiance to increase DPS, which makes IB oGCD moot. If they are MTing, they should be using for spike damage as its designed, which having it oGCD will effectively do nothing but quality of life while we continue our normal rotations instead of sitting on our thumbs.
    Traek captured my point exactly . No one is saying it wouldnt increase WAR DPS per GCD . But my point is the suggested change to Inner Beast was aimed more to be a QoL change . If a WAR really wants to push DPS, he will drop defiance all together. I believe there are alot things to consider that will keep Warrior DPS in check compared to a pure DPS (-25% Damage penalty in Defiance, WAR primary stat compared to DPS, Most tank gear dont have DPS stats on them, Inner Beast should be used to mitigate damage > DPS, etc)
    (0)
    Last edited by OmegaSinX; 02-20-2014 at 01:57 AM.
    Tanks be Like....


  5. #55
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by OmegaSinX View Post
    I would agree with you if the average Warrior Did 60-75% DPS of a Pure DPS . But you are fully Spec STR with Pure STR DPS Accessories (Striking & Maiming) which is only ideal in content that you are over geared for. Realistically the average War DPS is about 50% of pure DPS while in Defiance (without sacraficing alot of VIT and Parry for STR build like yours).
    Except that I have all of my points in VIT and only hit the 75% mark when using full DPS accs (and, even then, not crafted ones; just the offspec ones I've gotten from raiding). I regularly manage 60-65% of a DPS while in full tank gear.

    Also, I think its kinda contradicting of you to say that WAR DPS is OP and should not be buffed but then intentionally try to max your WAR DPS.
    No, contradicting myself would be saying WAR DPS is OP and then further suggesting that WAR DPS be buffed. Balance and optimization are completely different constructs. Balance is a development concept whereas optimization is a player concept (though, keep in mind, optimization must be kept in mind for balance). I maximize my DPS while maximizing my survivability because that's the way to make myself as effective of a tank as possible. The only way that it has anything to do with balance is the relative performance between my optimized performance and those of other classes, which serves as a gauge to ascertain whether WAR needs to be changed.

    But my point is the suggested change to Inner Beast was aimed more to be a QoL change . If a WAR really wants to push DPS, he will drop defiance all together.
    Then why does Inner Beast deal any damage at all? Damage might not be the primary goal of a tank, but it's still a consideration. It's not a question of whether a WAR wants to push and maximize current DPS but whether it increases DPS while the WAR is tanking. Taking it off the GCD while keeping the damage as is would increase DPS while tanking any time that you were tanking. It doesn't matter if a WAR could turn off Defiance to do more damage because I'm not talking about a WAR dropping Defiance to max damage. I'm talking about the increase to damage that a WAR *not* trying to maximize damage would get because your change increases damage along with the usability of IB.

    Your entire problem is that you seem to care more about keeping IB the same while only changing one aspect of it instead of trying to maintain the performance of the class as a whole while only changing how one ability is used. Simply taking IB off of the GCD without changing its damage increases WAR damage. It doesn't matter if you think that it's a small change or not because it's an increase to damage no matter what. Reducing the damage by half and doubling the self heal keeps the damage and self-heal almost exactly the same while having the same QoL improvement.

    As an example, imagine putting Brutal Swing onto the GCD. It's only 50 potency, which is horrible for an on-GCD ability, even if it's a stun. It make up for the decreased value of it being an on-GCD attack, its damage would need to be increased to maintain the current level of performance (which provides an extra 6.25 potency per GCD). The exact same process is true when discussing taking IB off of the GCD: its damage needs to be lowered to maintain the current level of performance. The only reason *not* to change the damage/self-healing would be if you believe that WAR needs more damage.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6