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  1. #1
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76

    Is Inner Beast Duration To Short ? Vote

    I've been thinking about alot this since lauch of 2.1. Inner Beast is spectacular, but its Hard to time it alot of time (Right Before Big attacks with no casting Bars). So in those situations i find its wasted, espcailly if Im lagging.

    So Heres my Ideo. Would you guys rather have Inner Beast Stay the Way it is Or Have its Damage Reduction Decreased but duration increase ?

    Maybe 10% DR for 12 Secs ? Overkill ? Possibly. What are your thoughts

    Would you guys trade the current IB for that ?

    I know I might catch alot of flak for this, but this is what these forums are for, to discuss ideas. imo, id perfer a DR with half the potency but double the duration.
    (0)
    Tanks be Like....


  2. #2
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I think Inner Beast is just fine as is. If you're familiar with the encounter, you should know exactly when the big hit is. If it's 10% DR with 12s duration, it basically means you always have 20% DR on top of the HP increase and healing increase.

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I like it the way it is, but yea if there is any lag (particularly ps3 graphical lagging) I've had some minor problems because even though the animation is lagging, the IB just keeps ticking, by the time the big hit is displayed IB has fallen off. Doesn't always happen but the times I've noticed it are for Titan's MB and Ultima's Diffractive Laser.

    Seems like it's short duration is to balance uptime with other CDs. As Nate mentioned, at 12 secs you could have it up 60% of the time, though it's being slightly balanced by decreased potency. I personally prefer the higher mitigation/shorter duration, 30% uptime seems to be about the norm for buffs.
    (0)

  4. #4
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lemon8or View Post
    I think Inner Beast is just fine as is. If you're familiar with the encounter, you should know exactly when the big hit is. If it's 10% DR with 12s duration, it basically means you always have 20% DR on top of the HP increase and healing increase.
    This pretty much. As much as I hate to say it, it is fine as-is (I would prefer 2 more sec.) because of the scripted fight mechanics; if you played FFXIV it's much like playing support as RDM, rotate your buffs/debuffs before they come down or you hear someone cry "WHARS MY [insert Haste/Regen/Phalanx2 here]!?!", except instead of hearing that player cry you get big scripted slap to the face that has the potential to wipe the raid.
    (1)

  5. #5
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Lemon8or View Post
    I think Inner Beast is just fine as is. If you're familiar with the encounter, you should know exactly when the big hit is. If it's 10% DR with 12s duration, it basically means you always have 20% DR on top of the HP increase and healing increase.

    Yea I know 12 might be to OP but im stuck in the middle of 6sec maybe to short and 12sec is overkill. But I think SE can tweak to strike a middle ground
    (0)
    Tanks be Like....


  6. #6
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    IB is fine the way it is. It rewards the player for knowing when damage spikes occur and can predict it within a 6 second window. Wicked Wheels, Mountain Busters, Triple Incinerates, Death Sentences, etc...

    In fact, I wish more classes had stuff like this. The game is pretty simple as it is. I would welcome any class ability or mechanic that made the game more skill-based.
    (1)
    Last edited by bokchoykn; 02-11-2014 at 03:50 AM.

  7. #7
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by bokchoykn View Post
    IB is find the way it is. It rewards the player for knowing when damage spikes occur and can predict it within a 6 second window. Wicked Wheels, Mountain Busters, Triple Incinerates, Death Sentences, etc...

    In fact, I wish more classes had stuff like this. The game is pretty simple as it is. I would welcome any class ability or mechanic that made the game more skill-based.
    While I agree with you for the most part, with the 2.5 GCD, animation delay (granted not huge on IB), and buff delay (like all buffs, easily noticeable in HG or Holmgang), the 6 second duration really feels like a 4 second one. I do well with current IB, but timing really does have to be perfect for a WAR to be effective. I do wish it was some form of oGCD ability to make up for its short duration. If any random mechanic fights come in the future, you better strap on your PLD boots, as there simply isn't enough time to put up the buff with a 2.5 GCD.
    (3)
    Last edited by Traek; 02-08-2014 at 08:24 AM.

  8. #8
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Adding another 1 or 2s wouldn't hurt. But yeah, I personally think that it's fine as it is.
    (1)

  9. #9
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    IB is fine as it is. if you increase the duration and decreased the DR, it wouldn't be as effective since you'd be mitigating less on spike which is the whole purpose of that skill.
    Also, a longer duration could result in wasted time if the flow of damage isn't constant (e.g. Titan's rotation).

    IB is really good and required good knowledge of the fight to be effective. The only problem is the fact that's it's on GDC... I'm working on Twintania right now and it sucks that I have to pause a little bit in anticipation of Death Sentence...
    (0)

  10. #10
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Why even use it for damage reduction if it only reduced damage by 10%? I strongly prefer it the way that it is right now.

    The only way I'd want to change IB is for it to be off GCD.
    (4)

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