Opinions on using Bootshine spam instead of True Strike? ref: http://www.reddit.com/r/ffxiv/commen...or_dps/cf6mg6j
Opinions on using Bootshine spam instead of True Strike? ref: http://www.reddit.com/r/ffxiv/commen...or_dps/cf6mg6jYep, 3x True strike and then keep GL3 is what I do, it isn't much but I don't like to leave PB sitting there unless I know i'm gonna need it as well. I just make sure ToD is on and place demolish, then I'll PB and do 3-4 true strike, GL3 move, and before PB ends i'll re app dragon kick and twin if possible and then keep rolling into Bootshine and continue.
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As Sleigh sais, With up to 4 enemies I I pick em off one by one with a standard rotation and move on to the next after applying dots.
Usually the other DPS finishes them off there.
On 5+ enemies I usually do Bootshine > Twin snakes > Internal release > Rockbreaker > Perfect Balance > Rb > Blood For Blood > Rb > Howling Fists > Rb x2
After this, depending on how wel the other DPS AoEs, the pack usually is pretty close to dead in which I start picking them off one at a time.
If I know I'm going to have to keep going on for a bit I toss in an Invigorate once my TP hits <550.
Felis catus
so what is the best rotation for monk? o_o
There isn't a set rotation for MNK. It's more a priority system, which turns into patterns or "rotations."
1. Keep Greased Lightning 3 up
2. Keep Demolish up if they'll live through at least 9 seconds, keep Dragon Kick and Twin Snakes up
3. Keep Touch of Death up if they'll live through the duration
4. Use Bootshine, True Strike, and Snap Punch when the above are satisfied and you're in the appropriate stance
Which basically devolves into either Dragon Kick > Twin Snakes > Snap Punch/Demolish > Bootshine > True Strike > Snap Punch/Demolish > repeat, or Dragon Kick > True Strike > Snap Punch/Demolish > Bootshine > Twin Snakes > Snap Punch/Bootshine, depending on how you started the fight, and if you're attacking multiple enemies.
There isn't a set rotation for MNK. It's more a priority system, which turns into patterns or "rotations."
1. Keep Greased Lightning 3 up
2. Keep Demolish up if they'll live through at least 9 seconds, keep Dragon Kick and Twin Snakes up
3. Keep Touch of Death up if they'll live through the duration
4. Use Bootshine, True Strike, and Snap Punch when the above are satisfied and you're in the appropriate stance
Which basically devolves into either Dragon Kick > Twin Snakes > Snap Punch/Demolish > Bootshine > True Strike > Snap Punch/Demolish > repeat, or Dragon Kick > True Strike > Snap Punch/Demolish > Bootshine > Twin Snakes > Snap Punch/Bootshine, depending on how you started the fight, and if you're attacking multiple enemies.
Don't forget fracture. Or last I saw anyway people were still claiming it to be a slight dps increase.
Until one thinks they are entirely proficient with MNK so that they feel that doing the rotations and reacting to mechanics properly is second nature to them, I would highly recommend against using Fracture at all.
It is theoretically a slight DPS increase (and I mean somewhere in the realm of 3%) in return for not only an increased TP drain but very real risks of losing essential buffs.
Fact of the matter is for many novice MNKs it ends up reducing their DPS considerably because they mistime it and lose Twin Snakes uptime, or even Greased Lightning stacks.
Sorry if these questions have been asked before.
But what are some common pugilist/monk macros?
Also, what cross class skills should I get if I want to be a good Monk?
I have none, I perform every action manually in case I need to adapt to a suddenly changing situation.
Blood for Blood (Lancer)Also, what cross class skills should I get if I want to be a good Monk?
Invigorate (Lancer)
Mercy Stroke (Marauder)
Optional:
Bloodbath
Fracture
Felis catus
Ty guys, much appreciated.
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