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Thread: The Monk Temple

  1. #1691
    Player
    Sigred's Avatar
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    Aug 2013
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    60
    Character
    Sigred Caewyn
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Want spike damage? Pop an HQ Str potion.
    I really can't repeat this enough. If you really need to utilize PB as a burst DPS tool, then you (or the other 1-3 DPS) are simply not ready for whatever you're trying to tackle. The nominal increase of damage in a PB burst pales in comparison to the DPS you will lose trying to ramp up from scratch again.
    (1)
    <Overdose> Goblin <OD>

    Twintania downed (Pre-2.1) Dec. 9th, 2013

  2. #1692
    Player
    Sleigh's Avatar
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    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    It's not about clearing content, it's about clearing content faster and more efficiently. If I'm in a fight where I'm not going to drop the stacks once they're up, and I can add damage for free, I want to do that.
    (0)
    Last edited by Sleigh; 02-16-2014 at 07:43 AM.

  3. #1693
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sleigh View Post
    It's not about clearing content, it's about clearing content faster and more efficiently.
    Right, and unless the content in question has no part in it that forces a GL3 drop, it's better to use PB on gaining GL stacks exclusively. Using PB to burst isn't going to speed things up much for you (if at all even) whereas getting back to GL3 when you drop in in only 3 skills versus 9 will.
    (0)
    Last edited by NoctisUmbra; 02-16-2014 at 07:29 AM.

  4. #1694
    Player
    Sleigh's Avatar
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    Philia Felice
    World
    Gilgamesh
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    Thaumaturge Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Right, and unless the content in question has no part in it that forces a GL3 drop, it's better to use PB on gaining GL stacks exclusively. Using PB to burst isn't going to speed things up much for you (if at all even) whereas getting back to GL3 when you drop in in only 3 skills versus 9 will.
    Don't get me wrong, I think PB is by far best used for ramping up. However, unless a fight is less than 3 minutes long, you'll have it up again, and you may not have need of a ramp up any time after that depending on the fight.
    (0)

  5. #1695
    Player
    NoctisUmbra's Avatar
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    Character
    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Sleigh View Post
    Don't get me wrong, I think PB is by far best used for ramping up. However, unless a fight is less than 3 minutes long, you'll have it up again, and you may not have need of a ramp up any time after that depending on the fight.
    Yeah, so like I said if you know the fight can be done without dropping GL3 stacks (as in there isn't a mechanic that forces it, like Titan's heart Spawn, Divebombs in T5, doing anything in a PUG) then you just keep it there as backup, ready to use.
    (0)

  6. #1696
    Player
    Sleigh's Avatar
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    Philia Felice
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    Gilgamesh
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    Thaumaturge Lv 70
    Let's assume, in theory, a fight where the player has virtually no chance of dying or dropping stacks, and it lasts more than 3 minutes. Where is the best time to PB for increased damage after it comes back up?
    (0)

  7. #1697
    Player
    NoctisUmbra's Avatar
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    Character
    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Sleigh View Post
    Let's assume, in theory, a fight where the player has virtually no chance of dying or dropping stacks, and it lasts more than 3 minutes. Where is the best time to PB for increased damage after it comes back up?
    You seemed to have the right idea:

    Quote Originally Posted by Sleigh View Post
    Dragon Kick > Twin Snakes > ender > PB > True Strike X 3 > ender > DK > DK/Bootshine > TwS
    (0)

  8. #1698
    Player
    Mister-Wonderful's Avatar
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    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sleigh View Post
    Let's assume, in theory, a fight where the player has virtually no chance of dying or dropping stacks, and it lasts more than 3 minutes. Where is the best time to PB for increased damage after it comes back up?
    Quote Originally Posted by NoctisUmbra View Post
    You seemed to have the right idea:
    Quote Originally Posted by Sleigh View Post
    Dragon Kick > Twin Snakes > ender > PB > True Strike X 3 > ender > DK > DK/Bootshine > TwS
    Yep, 3x True strike and then keep GL3 is what I do, it isn't much but I don't like to leave PB sitting there unless I know i'm gonna need it as well. I just make sure ToD is on and place demolish, then I'll PB and do 3-4 true strike, GL3 move, and before PB ends i'll re app dragon kick and twin if possible and then keep rolling into Bootshine and continue.
    (0)

  9. #1699
    Player
    VonWilhelm's Avatar
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    Sep 2013
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    Character
    Lillian Wilhelm
    World
    Lamia
    Main Class
    Pugilist Lv 50
    My fellow Monk, I apologize in advance if I have missed it in previous posts, but what is our optimal AOE rotation? Or does focusing on one mob at a time yield better efficiency?
    (0)

  10. #1700
    Player
    Sleigh's Avatar
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    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by VonWilhelm View Post
    My fellow Monk, I apologize in advance if I have missed it in previous posts, but what is our optimal AOE rotation? Or does focusing on one mob at a time yield better efficiency?
    It depends highly on your TP needs, PB needs, how many enemies there are, and how long the enemies are going to live.

    2 enemies: Dragon Kick and multi-DoT both with Demolish and ToD, assuming they'll live through the DoTs. Once you've got DoTs on both you do standard rotations, ideally on the highest HP enemy if you want to maximize DPS.
    3 enemies: Dragon Kick each mob, Rockbreaker if TP isn't an issue, Demolish each enemy if it is. ToD is worthwhile here still to multi-DoT. Demolish has 310 Potency from behind and costs 50 TP, Rockbreaker will do 390 total Potency but costs 120 TP.
    4 enemies: Dragon Kick each mob, Rockbreaker becomes a bit more worthwhile to use than Demolish at 520 total Potency, though still less TP efficient than Demolish.
    5+ enemies: Good time to Dragon Kick/Bootshine > Twin Snakes > PB > spam Rockbreaker, unless you'll be needing TP in that encounter (like Turn 4). Arm of the Destroyer is more damaging than Bootshine or Dragon Kick with this many enemies, but it's so TP-inefficient, you'd need an incredible amount of enemies to make it worthwhile per your TP, so you'll probably want to stick with primarily using single target attacks and Rockbreaker.

    Mostly you'll just want to Dragon Kick as many enemies as you can, keep Twin Snakes up, and Rockbreaker or Demolish based on TP needs and/or the number of enemies being attacked. If you need extra oomph, go into PB and Rockbreaker spam. If you have a strong BLM in the party, don't even waste your TP too much.
    (2)
    Last edited by Sleigh; 02-17-2014 at 04:33 AM.

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