Quote Originally Posted by Sleigh View Post
Let's assume, in theory, a fight where the player has virtually no chance of dying or dropping stacks, and it lasts more than 3 minutes. Where is the best time to PB for increased damage after it comes back up?
Quote Originally Posted by NoctisUmbra View Post
You seemed to have the right idea:
Quote Originally Posted by Sleigh View Post
Dragon Kick > Twin Snakes > ender > PB > True Strike X 3 > ender > DK > DK/Bootshine > TwS
Yep, 3x True strike and then keep GL3 is what I do, it isn't much but I don't like to leave PB sitting there unless I know i'm gonna need it as well. I just make sure ToD is on and place demolish, then I'll PB and do 3-4 true strike, GL3 move, and before PB ends i'll re app dragon kick and twin if possible and then keep rolling into Bootshine and continue.