Quote Originally Posted by Akiza View Post
OP this is an MMO so a lot of the things you're asking about aren't able to implement.
-Open World content works great for single player games but when they are used in MMO's open world doesn't work because it turns into a massive zerg feast and hard to access because of lag.
-Random bosses again works well for single player but in a MMO are a nightmare to balance even in the more action MMO which still use heavily scripted battles.
-Crafting high level gear equal to myth or above not gonna happen because it will make doing dungeons and raids pointless

Renik a lot of the content you want is geared toward single player games but not MMOS. If you played a lot of MMO's you know they can't just add content without balancing it with everything out.
I have played a lot of MMOs, EQ, EQ2 and FFXI had a lot of open world content, high end crafted gear and not fully encypted bosses, and those 3 games have produced huge profits and have had lots of subscribers, and they are still working.
This "everything instanced mode" is somthing that have been implemented to copy WoW and save lots of balancing work to get cheap, easy and quick money.

Right now Everquest next it's being designed with open world content and high AI bosses, so it's possible, hard but possible, the reason why i'm fighting for this game instead of moving to EQnext is because i love ff.