Results 1 to 10 of 18

Hybrid View

  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    OP this is an MMO so a lot of the things you're asking about aren't able to implement.
    -Open World content works great for single player games but when they are used in MMO's open world doesn't work because it turns into a massive zerg feast and hard to access because of lag.
    -Random bosses again works well for single player but in a MMO are a nightmare to balance even in the more action MMO which still use heavily scripted battles.
    -Crafting high level gear equal to myth or above not gonna happen because it will make doing dungeons and raids pointless

    Renik a lot of the content you want is geared toward single player games but not MMOS. If you played a lot of MMO's you know they can't just add content without balancing it with everything out.
    (1)

  2. #2
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Akiza View Post
    OP this is an MMO so a lot of the things you're asking about aren't able to implement.
    -Open World content works great for single player games but when they are used in MMO's open world doesn't work because it turns into a massive zerg feast and hard to access because of lag.
    -Random bosses again works well for single player but in a MMO are a nightmare to balance even in the more action MMO which still use heavily scripted battles.
    -Crafting high level gear equal to myth or above not gonna happen because it will make doing dungeons and raids pointless

    Renik a lot of the content you want is geared toward single player games but not MMOS. If you played a lot of MMO's you know they can't just add content without balancing it with everything out.
    I have played a lot of MMOs, EQ, EQ2 and FFXI had a lot of open world content, high end crafted gear and not fully encypted bosses, and those 3 games have produced huge profits and have had lots of subscribers, and they are still working.
    This "everything instanced mode" is somthing that have been implemented to copy WoW and save lots of balancing work to get cheap, easy and quick money.

    Right now Everquest next it's being designed with open world content and high AI bosses, so it's possible, hard but possible, the reason why i'm fighting for this game instead of moving to EQnext is because i love ff.
    (2)

  3. #3
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Renik View Post
    I have played a lot of MMOs, EQ, EQ2 and FFXI had a lot of open world content, high end crafted gear and not fully encypted bosses, and those 3 games have produced huge profits and have had lots of subscribers, and they are still working..
    Most of that open world content in the above games consisted of NMs and HNMs that were Hell to camp, had atrocious respawns, and ludicrous drop rates. All of which are required in some form or another to prevent the entire server from having the drops in under a week. All the best content in those games was instanced too with the exception of Sky and did you do Sky in the heyday? OMFG Worse than the ground NMs. Sky lasted as long as it did because you had to win the lottery twice to get anything (win claim over the bots then actually luck out and get your drop). You add something like this to FFXIV and it would be unplayable for weeks with the glut of people trying to do it.
    (0)