you are idea is not that bad, the trouble it's how they will do it. if they do it, and i say if, it will ask a few thing:
- make sure no area have a special loot that can be only get there... or people will overfarm this place only.
- unlock more than 3-4 Area at one time, let's say they unlock the place like haukke manor, copperbell, sastasha and quarn. for give more choice to the player.
- finally, find a way to make sure the area is engaging and at the same time, must have a purpose that will not break the purpose of the other system of the game. if the place become more interesting than dungeon, the dungeon will be abandonned.
sadly, i see two point that go against this idea.
1) the time, money and energy they will have to spend to unlock this sort of area and balance it, instead to give us acces to new area or new content. they are not god, they can't make more than what they give us per patch and it's already huge. (even if people love to complain about the size of this update)
2) the purpose of this area it will serve as BIS for the other area of the game, for the monster and the nods of gathering. (exept if they make some special craft loot can be only obtain into this area) and they are quite looking at not misuse space into the server. the best example is the housing, the reason the FC housing was first added it's mostly because they was scared to overloard the server because of the personal housing.
that said, i remember Yoshida saying that it plan to add more of 80 zone. then, maybe let's see what they plan to offer us as new area before ask them to reuse the same old area we have already explore in the dungeon.


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