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  1. #51
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Duelle View Post
    That would be difficult to implement without turning said dungeons into basically stealth games. Of course, I doubt XIV's engine can actually do stealth correctly (hitting check points like in the sylph daily isn't stealth, btw) so...yeah.
    Keep in mind that Gathering jobs have the skill to make ur self invis can't remember the name of the skill. You would just use that when your inside the dungeon.
    (2)

  2. #52
    Player
    Oso's Avatar
    Join Date
    Apr 2011
    Posts
    12
    Character
    Oso Rojo
    World
    Hyperion
    Main Class
    Miner Lv 60

    shamless bump

    Yes to Open World. Review some of these ideas as well
    (3)

  3. #53
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Oso View Post
    Yes to Open World. Review some of these ideas as well
    If people have any other ideas fill free to add them be cool if SE took notices of this thread. Since its away to keep all players in this game happy and make this game even better than it already is.
    (2)

  4. #54
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Gonna bump this to keep it alive. This thread is to do with constructive ideas for open world content for FF14:ARR... If you have any ideas leave a comment or like the thread to get the devs attention.
    (2)

  5. #55
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Blackcanary View Post
    Keep in mind that Gathering jobs have the skill to make ur self invis can't remember the name of the skill. You would just use that when your inside the dungeon.
    I meant more along the lines of how Skyrim or Thief implement stealth. Hence my saying "getting stealth correctly".
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #56
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
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    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Duelle View Post
    I meant more along the lines of how Skyrim or Thief implement stealth. Hence my saying "getting stealth correctly".
    How did they do stealth in those games? And if you was a dev how would you take those ideas from those games to improve the stealth element that gathers have, or do think since its not correct like you stated that Yoshida team should just redo that whole element for gathers?

    I'm really interested in your thoughts and opinion. Anything that how help the devs improve this game is fantastic imo.
    (0)

  7. #57
    Player
    Ticks's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    243
    Character
    Shady Grove
    World
    Mateus
    Main Class
    Archer Lv 90
    Quote Originally Posted by SinisterJoint View Post
    Man that would be so awesome, I love exp camps in open world. It makes everything feel so much more alive, and getting to connect with people on your server is awesome. A staple of mmo's , wish they would bring them back.
    I totally agree with this - bringing people together on your own server. You see these people run by all the time but you rarely get a chance to hang out and party with them. Open world exp camps such as dungeons would make this possible...again.
    (1)
    http://

  8. #58
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
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    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ticks View Post
    I totally agree with this - bringing people together on your own server. You see these people run by all the time but you rarely get a chance to hang out and party with them. Open world exp camps such as dungeons would make this possible...again.
    Its true and that doesn't mean SE would have to change duty finder. That could still be used for the people that enjoy that way of gaming. Giving us the option to explore dungeons ether that being soloing or partying would bring more life to this game. Instead of it being like a lobby waiting for ur next meeting.

    One good thing is that Yoshida said that he will be focusing on more content don't wont involve duty finder for the people that do wanna get up and explore after 2.2. can't remember where i read this though.
    (1)

  9. #59
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    This is the one thing i want more than anything.
    I really hope it happens.
    Let's keep this topic alive forever until it does.

    Quote Originally Posted by Blackcanary View Post
    You could still use duty finder.
    Exactly, so it is not so much of a strain on the servers.
    Every individual player does not need their own instance.
    Just have an open world version and a duty finder version.

    Quote Originally Posted by Blackcanary View Post
    If SE do this not only will they get more casual gamers that will stay but the hard core gamers would be happy to. And the Fans of FF imho.
    Pretty much. It's not even like this is something that popular opinion will debate.
    Save for the odd troll, the support seems pretty well unanimous.

    Quote Originally Posted by odie View Post
    anytime i want to explore, i just wait til we've cleared it and everyone leaves. i like to stand around like i'm waiting for loot...or afk....then when they are gone....I GOT ALL OF HAUKKE TO MYSELF!!!! HOOOOOOOOME ALOOOOOOOOONE!!!!
    Brilliant. I'm going to do this until the real thing happens. Why not?
    (2)
    Last edited by NefarioCall; 03-27-2014 at 11:29 AM.

  10. #60
    Player
    parkerjones's Avatar
    Join Date
    Jul 2013
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Arduina Cutter
    World
    Sargatanas
    Main Class
    Archer Lv 50
    exploration would take Eorzea to another level. allowing players to venture into caves, houses and areas a player had already cleared. i've always thought given the dmg gear takes in EX, Coil fights - it would be so cool if a player could be allocated to repair while in the instance or you could bring an FC player especially for repairs. it'd be a really cool inclusive method of providing crafters another route to XP and gil.
    (1)
    British photographer. love films, coffee and gaming! FFXIV ARR and GW2 Fan. Lover of all Apple products!

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