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  1. #1
    Player
    C-croft's Avatar
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    Sep 2012
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    Character
    Cloudcroft Ieyasu
    World
    Goblin
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    Marauder Lv 52
    Actually, in beta Tam Tara was a 'larger' instance. I also noticed that there are side paths to most of the dungeons that have been locked down for whatever reason. I'm interested in knowing why they removed these areas.
    (2)
    You should have bought an authenticator.....



    Your tears feed me....

  2. #2
    Player
    Blackcanary's Avatar
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    Aug 2013
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    Character
    Rogue Fuki
    World
    Shiva
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    Arcanist Lv 90
    Quote Originally Posted by C-croft View Post
    Actually, in beta Tam Tara was a 'larger' instance. I also noticed that there are side paths to most of the dungeons that have been locked down for whatever reason. I'm interested in knowing why they removed these areas.
    I'm now gonna be paying more attention to dungeons more I feel like some of these dungeons were meant to be opened up for exploring.
    (3)

  3. #3
    Player
    C-croft's Avatar
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    Sep 2012
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    Cloudcroft Ieyasu
    World
    Goblin
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    Marauder Lv 52
    Quote Originally Posted by Blackcanary View Post
    I'm now gonna be paying more attention to dungeons more I feel like some of these dungeons were meant to be opened up for exploring.
    In TT the first fork near the room with the glowflies on the left side, there is an opening that you can't jump to. There used to be a path you could run through to get up there and fight a mini boss for loot.
    (2)
    You should have bought an authenticator.....



    Your tears feed me....

  4. #4
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by C-croft View Post
    Actually, in beta Tam Tara was a 'larger' instance. I also noticed that there are side paths to most of the dungeons that have been locked down for whatever reason. I'm interested in knowing why they removed these areas.
    They do this so they can open up alternative dungeon routes for Hard Mode (and beyond). For instance, Haukke [Normal] has barriers and blockades that don't exist in Haukke [Hard], and vice versa.

    Next time you're in Wander's Palace, Pharos Sirius, or any dungeon for that matter, pay careful attention to the 'blocked off' routes... those allow the devs to simply create a variety of dungeon layouts from a single map.



    Back on topic.

    I agree with the OP's suggestion 100,000%. It's a fantastic idea and it adds an element of gameplay that many players sorely miss from 1.0/XI.

    Optional open-dungeon exploration would be lots of fun for bored players and it would add much to the world.... Sprinkle in some thematic mobs, Gathering nodes, fishing areas, and even some randomly occurring Boss FATEs which have a rare chance to drop low lvl/novelty gear (ie. Kokoroon's Nestpicker, Fists of the Sixth Sun, Seer's Cowl, etc).. Furthermore, make the dungeons the primary target of Treasure Hunt digging locations...(I think this is a better option than having camp-able chests/coffers like they did in FFXI)


    MAKE THIS HAPPEN DEVS!
    (5)
    Last edited by Zantetsuken; 02-14-2014 at 07:44 AM.

  5. #5
    Player
    Blackcanary's Avatar
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    Rogue Fuki
    World
    Shiva
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    Arcanist Lv 90
    Quote Originally Posted by Zantetsuken View Post
    I agree with the OP's suggestion 100,000%. It's a fantastic idea and it adds an element of gameplay that many players sorely miss from 1.0/XI.

    Optional open-dungeon exploration would be lots of fun for bored players and it would add much to the world.... Sprinkle in some thematic mobs, Gathering nodes, fishing areas, and even some randomly occurring Boss FATEs which have a rare chance to drop low lvl/novelty gear (ie. Kokoroon's Nestpicker, Fists of the Sixth Sun, Seer's Cowl, etc).. Furthermore, make the dungeons the primary target of Treasure Hunt digging locations...(I think this is a better option than having camp-able chests/coffers like they did in FFXI)


    MAKE THIS HAPPEN DEVS!
    Like the idea of fishing in a dungeon these dungeons not all i may add could have rare fish in them that you can't find any where else in the game.
    (2)

  6. #6
    Player
    Beetle's Avatar
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    Nov 2013
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    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by C-croft View Post
    Actually, in beta Tam Tara was a 'larger' instance. I also noticed that there are side paths to most of the dungeons that have been locked down for whatever reason. I'm interested in knowing why they removed these areas.
    Cus newbie dungeon was too long comparing to dungeons in later levels. Still I rather have the full dunegon experience on my first go. Makes those dungeons more epic. I really hope they dont add extremes to crystal tower or coil. But it seems last boss of crystal tower part 1 does seem to have some extra platforms for another version of the fight.
    (0)
    Last edited by Beetle; 03-27-2014 at 01:05 PM.

  7. #7
    Player
    Ryihito's Avatar
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    Aug 2013
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    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by C-croft View Post
    Actually, in beta Tam Tara was a 'larger' instance. I also noticed that there are side paths to most of the dungeons that have been locked down for whatever reason. I'm interested in knowing why they removed these areas.
    Probably for Hard Mode dungeons.
    (0)

  8. #8
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by C-croft View Post
    Actually, in beta Tam Tara was a 'larger' instance. I also noticed that there are side paths to most of the dungeons that have been locked down for whatever reason. I'm interested in knowing why they removed these areas.
    Because Tam Tara (Hard Mode) in patch 2.3. They weren't removed, just blocked off to make it more linear for new players.

    I'd mention how Lost City is also 100% linear, despite being the top tier light party dungeon, but...oh, wait...darn. ^_^

    Quote Originally Posted by TomTom1968 View Post
    I'd love to see more extra elements. Like having to do special mechanics in order to open a gate to be able to fight extra monsters, an extra boss, get extra chests and what not.
    This is why Sunken Temple is one of my favorite dungeons. It's weird, because you start with simple, linear dungeons for the teen levels, then you get stuff like all the little optional side tracks in places like Haukke, Brayflox, and Sunken Temple. You even get a choice of two different paths to take in Toto Rak. The mid level dungeons are very well designed. Then you get to level 50 and you're back to simple linear paths, even in the so-called "hard" versions of those previously well designed dungeons.
    (0)
    Last edited by Eekiki; 05-14-2014 at 10:12 PM.

  9. #9
    Player
    Blackcanary's Avatar
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    Rogue Fuki
    World
    Shiva
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    Arcanist Lv 90
    Quote Originally Posted by Eekiki View Post

    This is why Sunken Temple is one of my favorite dungeons. It's weird, because you start with simple, linear dungeons for the teen levels, then you get stuff like all the little optional side tracks in places like Haukke, Brayflox, and Sunken Temple. You even get a choice of two different paths to take in Toto Rak. The mid level dungeons are very well designed. Then you get to level 50 and you're back to simple linear paths, even in the so-called "hard" versions of those previously well designed dungeons.
    Sunken Temple where is that located?
    (0)

  10. #10
    Player
    Blackcanary's Avatar
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    Aug 2013
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    Character
    Rogue Fuki
    World
    Shiva
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    Arcanist Lv 90
    With so many new dungeons in this game including the ones from HW makes me wanna explore them even more. So questions is will any dungeons in futer ever open up and become more like a opened world dungeon. Yes I know we will get The Palace Of The Dead which we'll be avaliable for soloing.

    (吉田さん度もありがとうございます)(*^o^*) for adding this been wanting a dungeon I can solo since the game first lunched.

    Question is do you think eventually we will get dungeons where you can explore and even gather or mine in?

    Giving us a game with a more opened world fill.
    (2)