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  1. #11
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Sounds like Aion dungeons. Some times a special extra boss would spawn, all their dungeons are huge LIKE HUGE! And you can gather in there.

    ....Why am I not playing that game? D:
    (1)

  2. #12
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,328
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Blackcanary View Post
    To have a huge event where the main city's are under attack and just this once you can call ur chocobo into the town to fight and All the FC can make an alliance that would be amazing lol. It would have to be work on though got a bit carried away.
    FFXIV 1.0 actually had that in the last month of service prior to the original shut down - Ul'dah was constantly being assaulted by high level chimera, flans, gargoyles and ogres, as well as clones of Nael van Darnus, and players had to work together to beat them. Aetheryte camps also had this to a lesser extent, where ones which Atomos had spawned at would occasionally have high level mobs right in the camp that would attack and kill anyone foolish enough to try using it.

    It would be nice to have something similar in ARR, but I guess that's what FATEs have taken over from.
    (1)

  3. #13
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Enkidoh View Post
    FFXIV 1.0 actually had that in the last month of service prior to the original shut down - Ul'dah was constantly being assaulted by high level chimera, flans, gargoyles and ogres, as well as clones of Nael van Darnus, and players had to work together to beat them. Aetheryte camps also had this to a lesser extent, where ones which Atomos had spawned at would occasionally have high level mobs right in the camp that would attack and kill anyone foolish enough to try using it.

    It would be nice to have something similar in ARR, but I guess that's what FATEs have taken over from.
    Why did they take that down. That sounds so exciting and amazing including if they appeared inside the towns i could picture the cut scene now and now I'm thinking about FF XV lool. Fates is a boring zig fest which has become the new way to party lol. Wish i had bought FFXIV 1.0 now it sounded amazing.
    (0)

  4. #14
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    I'd love it if they made Open-world areas for the dungeons and then put the bosses from the instances in as FATEs with a 'Coffer Key' for the area per completion of the FATE for you to be able to open Treasure Chests (which ONLY contain green/pink items and you don't have to 'loot roll' on it.
    (1)

  5. #15
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,328
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Blackcanary View Post
    Why did they take that down. That sounds so exciting and amazing including if they appeared inside the towns i could picture the cut scene now and now I'm thinking about FF XV lool. Fates is a boring zig fest which has become the new way to party lol. Wish i had bought FFXIV 1.0 now it sounded amazing.
    Irony is, it ended up crashing the server more often than not - on the last day I was booted offline with the 1.0 equivalent of a 90000 error and couldn't log back in. The way 1.0 was designed, it simply couldn't handle such large scale events. No doubt SE were mindful of that and thought "What the hell" to do something that could utterly destroy the game's engine as a way of taking it out with a bang.

    Indeed, the fact only Ul'dah featured this was representative of Ul'dah being originally the place most players idled at and hence having the mobs attack it was simply a means of balancing server traffic across zones - forcing players into other areas to keep the servers stable as much as possible, and hence killing them if they didn't, as the mobs were just so strong it was virtually impossible to kill them. It didn't really work that well though - things lagged badly, not helped by the fact the 1.0 engine could only render like ten models at a time - picture a typical Odin or Behemoth FATE inside Ul'dah and then make it worse, and that's basically what the final 7th Umbral Era events were like in 1.0.
    (1)
    Last edited by Enkidoh; 02-11-2014 at 11:19 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #16
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Looking forward to it.
    (1)

  7. #17
    Player
    Aeidis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    48
    Character
    Aeidis Sieryn
    World
    Kujata
    Main Class
    Conjurer Lv 80
    I like this idea! The game definitely needs more exploration, and we breeze past most of the detail in the dungeons. I've noticed there's an entire section of Brayflox's Longstop that we always run past.
    (2)

  8. #18
    Player
    Bigmacmeal1's Avatar
    Join Date
    Feb 2014
    Posts
    1
    Character
    Shaven Hamster
    World
    Odin
    Main Class
    Lancer Lv 49

    Bump

    Bummmmmpppppppp
    (2)

  9. #19
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Actually, in beta Tam Tara was a 'larger' instance. I also noticed that there are side paths to most of the dungeons that have been locked down for whatever reason. I'm interested in knowing why they removed these areas.
    (2)
    You should have bought an authenticator.....



    Your tears feed me....

  10. #20
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by C-croft View Post
    Actually, in beta Tam Tara was a 'larger' instance. I also noticed that there are side paths to most of the dungeons that have been locked down for whatever reason. I'm interested in knowing why they removed these areas.
    I'm now gonna be paying more attention to dungeons more I feel like some of these dungeons were meant to be opened up for exploring.
    (3)

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