That second tier with jobs coming from 2 jobs instead of classes sounds really good.

That second tier with jobs coming from 2 jobs instead of classes sounds really good.
Personally, I think it sounds like a terrible idea because, at that point, you're forcing people to level up 4 classes, two to 30 and two to 15, in order to play the one class that they actually want to play. The current job system forcing you to play a secondary class to level 15 works, mainly because the game wants to force you to have at least a modicum of viable cross class skills, but forcing that much cross-class play just gets annoying. It gets even worse if you require a progression along a given job instead of simply having access to it.
The idea of combining jobs to get new ones works for people that actively play multiple jobs already (of which I am one) but not everyone plays every job. For people like me, it's no limitation whatsoever, but, for people that only play a single job or limited number, it's an arbitrary hurdle.
Personally, I dearly hope that they don't feel compelled to add advanced jobs that act as fusions of two separate jobs because it would require dramatic reworking of the armory system without really adding anything new to the game. Combining WHM with BLM to get RDM makes no sense from a gameplay standpoint because WHM and BLM have completely different playstyles; to have the combination generate RDM, you'd have to create an entirely new class with a whole new set of abilities and traits, which isn't how jobs work (they're simply templates applied to a base class). They could just as easily create an entirely new class and have RDM act as a job for it instead of requiring the combination of two.
The entire idea of "advanced jobs" is bad. Jobs are already the "advanced/specialized" version of a given class, which is what the entire armory system is built off of. Advancing/specializing further makes no sense, especially if you're just looking for a new class entirely, because the jobs already provide the specialization to the baseline functionality of the class through a minimal number of abilities. An advanced job would have to render the current jobs completely and totally superfluous (keep in mind, jobs do not render classes superfluous because the classes still provide abilities as traits as you level up; classes provide 17-18 abilities and 7+ traits whereas all jobs only provide 5 abilities) or do so little that it means next to nothing.
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