Honestly I want to play dungeons to enjoy them, not grind them. I don't want to gear progress a la WoW. A piece or two to compliment my crafted gear, sure, but- Soon enough I'll be forced to grind dungeons and suffer because of minimum iLvls. :/
Honestly I want to play dungeons to enjoy them, not grind them. I don't want to gear progress a la WoW. A piece or two to compliment my crafted gear, sure, but- Soon enough I'll be forced to grind dungeons and suffer because of minimum iLvls. :/
I thought it was to stop RMT? Like, so people can't just buy the best gear off the MP and buy infinite materia to easily pentameld all of it the moment they hit 50 and be better than everyone who worked to get the best stuff. Same reason why dungeon gear is bind on pickup.
But there's no reason they can't do the same for crafted gear. All they have to do is make one of the mats be a rare dungeon drop, bind on pick-up, and then have the crafted gear be potentially better. That way, you have to successfully run the dungeon instead of bypassing it with crafted gear, and then you're rewarded with potentially better gear without relying on the garbage RNG drop system; and RMT can't abuse it because it's non-tradable.I thought it was to stop RMT? Like, so people can't just buy the best gear off the MP and buy infinite materia to easily pentameld all of it the moment they hit 50 and be better than everyone who worked to get the best stuff. Same reason why dungeon gear is bind on pickup.
Last edited by Lyrinn; 02-14-2014 at 03:28 PM.
This ^ So easy to fix RMT problems by making key items non tradable and only obtainable trough the winning of challenges , be it dungeons, bosses, or reputation rewards.But there's no reason they can't do the same for crafted gear. All they have to do is make one of the mats be a rare dungeon drop, bind on pick-up, and then have the crafted gear be potentially better. That way, you have to successfully run the dungeon instead of bypassing it with crafted gear, and then you're rewarded with potentially better gear without relying on the garbage RNG drop system; and RMT can't abuse it because it's non-tradable.
But then people need to level up a crafting class. Some people already complain if they should level up a second battle class.
Then stick to dungeon drops/tome gear? The only people who will really care are the min-maxers and they grind whatever is necessary to achieve that min-max anyways.
I am not sure what kind of people you refer to, but end game raiders have "at least " 3 classes leveled up to max, and a few DoH/DoL classes maxed.
They are just required if you wanna be an end game raider, everybody else doesnt have to do this if they dont want to and they will do just fine with dungeon rewards and token rewards.
My personal opinion is simply that HQ is to easy to do. My solution is to bring another row oh HQ like HQ2 or exceptional status. Those item could bring the base stats on par with end game gear dungeon but should be REALLY HARD to make. Lets say after you up to 100% HQ progress on synth you slowly gain an HQ2 chance on it. Capping at like 5% atainable only by fully melded crafters. That would bring a sence to crafting, because going 2 stars HQ without HQ mats or food is quite easy.
Well they do got a melding system in place so , They could have a base gear you buy from the market board then go farm the KI from a dungeon to meld it to make it a I80 or something good and maybe not have it as on par as a elitist gear that is out or maybe could have it as a elite style if from a nasty dungeon. Then ask some lv50 crafter to meld it or a friend or a free company person. Would just be another way to add some social aspect to the game.
The crafter making the base gear would need to get a special untradable ingredient to just make the base version that can be sold on the market board.
Last edited by mindful; 02-14-2014 at 04:42 PM.
The "to stop RTM" argument makes no sense cause 1) SE failed to stop them 2) The economy is terrible 3) You cannot stop them anyway
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