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  1. #1
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Honestly I want to play dungeons to enjoy them, not grind them. I don't want to gear progress a la WoW. A piece or two to compliment my crafted gear, sure, but- Soon enough I'll be forced to grind dungeons and suffer because of minimum iLvls. :/
    (5)

  2. #2
    Player
    BearGrylls's Avatar
    Join Date
    Aug 2013
    Posts
    165
    Character
    Porkchop Sandwiches
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I thought it was to stop RMT? Like, so people can't just buy the best gear off the MP and buy infinite materia to easily pentameld all of it the moment they hit 50 and be better than everyone who worked to get the best stuff. Same reason why dungeon gear is bind on pickup.
    (3)

  3. #3
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by BearGrylls View Post
    I thought it was to stop RMT? Like, so people can't just buy the best gear off the MP and buy infinite materia to easily pentameld all of it the moment they hit 50 and be better than everyone who worked to get the best stuff. Same reason why dungeon gear is bind on pickup.
    But there's no reason they can't do the same for crafted gear. All they have to do is make one of the mats be a rare dungeon drop, bind on pick-up, and then have the crafted gear be potentially better. That way, you have to successfully run the dungeon instead of bypassing it with crafted gear, and then you're rewarded with potentially better gear without relying on the garbage RNG drop system; and RMT can't abuse it because it's non-tradable.
    (8)
    Last edited by Lyrinn; 02-14-2014 at 03:28 PM.

  4. #4
    Player
    mmcsky's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Venti Moccacino
    World
    Diabolos
    Main Class
    Lancer Lv 54
    Quote Originally Posted by Lyrinn View Post
    But there's no reason they can't do the same for crafted gear. All they have to do is make one of the mats be a rare dungeon drop, bind on pick-up, and then have the crafted gear be potentially better. That way, you have to successfully run the dungeon instead of bypassing it with crafted gear, and then you're rewarded with potentially better gear without relying on the garbage RNG drop system; and RMT can't abuse it because it's non-tradable.
    This ^ So easy to fix RMT problems by making key items non tradable and only obtainable trough the winning of challenges , be it dungeons, bosses, or reputation rewards.
    (4)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by mmcsky View Post
    This ^ So easy to fix RMT problems by making key items non tradable and only obtainable trough the winning of challenges , be it dungeons, bosses, or reputation rewards.
    But then people need to level up a crafting class. Some people already complain if they should level up a second battle class.
    (0)

  6. #6
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Felis View Post
    But then people need to level up a crafting class. Some people already complain if they should level up a second battle class.
    Then stick to dungeon drops/tome gear? The only people who will really care are the min-maxers and they grind whatever is necessary to achieve that min-max anyways.
    (0)

  7. #7
    Player
    mmcsky's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Venti Moccacino
    World
    Diabolos
    Main Class
    Lancer Lv 54
    Quote Originally Posted by Felis View Post
    But then people need to level up a crafting class. Some people already complain if they should level up a second battle class.
    I am not sure what kind of people you refer to, but end game raiders have "at least " 3 classes leveled up to max, and a few DoH/DoL classes maxed.

    They are just required if you wanna be an end game raider, everybody else doesnt have to do this if they dont want to and they will do just fine with dungeon rewards and token rewards.
    (0)

  8. #8
    Player
    Nabician's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Kyra Liam
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    My personal opinion is simply that HQ is to easy to do. My solution is to bring another row oh HQ like HQ2 or exceptional status. Those item could bring the base stats on par with end game gear dungeon but should be REALLY HARD to make. Lets say after you up to 100% HQ progress on synth you slowly gain an HQ2 chance on it. Capping at like 5% atainable only by fully melded crafters. That would bring a sence to crafting, because going 2 stars HQ without HQ mats or food is quite easy.
    (0)

  9. #9
    Player
    mindful's Avatar
    Join Date
    Aug 2013
    Posts
    345
    Character
    Mindful Pizza
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Well they do got a melding system in place so , They could have a base gear you buy from the market board then go farm the KI from a dungeon to meld it to make it a I80 or something good and maybe not have it as on par as a elitist gear that is out or maybe could have it as a elite style if from a nasty dungeon. Then ask some lv50 crafter to meld it or a friend or a free company person. Would just be another way to add some social aspect to the game.

    The crafter making the base gear would need to get a special untradable ingredient to just make the base version that can be sold on the market board.
    (0)
    Last edited by mindful; 02-14-2014 at 04:42 PM.

  10. #10
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    The "to stop RTM" argument makes no sense cause 1) SE failed to stop them 2) The economy is terrible 3) You cannot stop them anyway
    (3)

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