Kill the other team requires perfect balance of party/jobs
-other team are players
-you are a player
What does that make this?
player vs player
However if the goal was not to kill the team and rather to infiltrate the enemy castle and take down the NPC King while having to meet certain objectives along the way.
-NPC King.... not a player
-Objectives..... not players
-you are a player
-NPC = a term for non-players
What does that make this?
player vs NPC
I'm sorry for being an ass but suggesting that the solution to make PVP balanced is to make it not PVP is beyond comprehension. Capture the flag or resource control is about as far as you can go without making it not about pvp. Since theres a 99% chance this is based on WoW lets use a WoW example.
AV is a huge map with each team controlling half the map along with various objectives.. Goal? Kill the enemy NPC general (or king in your example which is why I think your using this map as an example)
Early release (I took a break from EQ and played WoW until the 1st expansion) How did these matches go? Each raid team battled it out in a tug of war style battle until one overcame the other.... took hours sometimes.
What it devolved into? Each team runs past the other (not attacking each other) and turns it into a PVE dps race between the 2 teams to see who can kill the other's general 1st. THIS IS NOT PVP
The way they are going about it works fine. Give pvp only abilities which allows them to balance things out without changing PvE. I can only assume they will add more and more abilities as time goes on eventually making your standard pvp rotation differ enough from your pve rotation that they can balance one without changing the other.
I do agree with Moheeheeko's statement though if they aren't careful they will screw PVE trying to make what amounts to a mini game (pvp.. I enjoy it but that is what it is.. this game is PVE with PVP thrown in not the other way around) "more balanced".
IMO pvp is pretty dang balanced as it sits. The biggest problem now is the difference in gear which will be addressed when they bracket it. I don't walk into a match see X class and say "nope I'm screwed time to give up" Which was often the case in WoW/Rift.. there were simply too many rock, paper, scissors situations. FFXIV doesn't have any really hell if anything in a 1v1 situation heals prolly reign supreme due to being able to outlast the rest assuming all else is equal.



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