Balancing each job would be an incredible task. One that I'm not sure could be achieved.

In order to balance and add the desire to play PvP, what needs to change is the objective.

Kill the other team requires perfect balance of party/jobs. However if the goal was not to kill the team and rather to infiltrate the enemy castle and take down the NPC King while having to meet certain objectives along the way.

I think we would find PvP a lot more balanced in general without directly attacking job specific abilities.

Discuss