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Thread: PvP Balancing

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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    They are adding other types of PvP they want to release later on. Frontlines for example. This particular PvP content is suppose to be a simple arena style. Are you suggesting a second event or replacing the existing one?
    (0)

  2. #2
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    I also enjoying following from FF11 ballista, especially Provoke part:

    Job Abilities
    The following job abilities are altered:

    ■Provoke prevents the victim from targeting anyone except the provoker. Provoke also effectively prevents the victim from casting self-targeting spells, such as Utsusemi. Please note that during any form of Conflict, Provoke can miss a target.
    ■Steal and Mug steal Petras (if there are any) from the target.
    ■Charm, Gauge, and Tame have no effect whatsoever.
    ■Flee duration is extended.
    Melee
    ■Maximum melee range is increased to allow for hitting opponents who are running away.
    ■Weapon Skill damage is reduced.
    Magic
    ■Players gradually build a resistance to most enfeebling magic, as well as Lullaby.
    ■Sleep is limited to a 45-second duration.
    ■Magic damage is reduced.
    (0)

  3. #3
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by Divinemight View Post
    I also enjoying following from FF11 ballista, especially Provoke part:...
    Ballista would be an example. What I'm suggesting is any PvP type game or games that requires a team of people to complete specific objectives and at the same time defend equal objectives. Focus would be more on strategies of how to best attack and defend against other players, rather than weather or not BLM sleep is OP.

    @Zarzak: You may have well wasted a ridiculous amount of time explaining that Soccer is NOT Player vs. Player because the objective is to put the ball in the goal. It's only PvP if they kill each other. Adding objectives to players or teams of players competing, does not remove the PvP aspect in any way.
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  4. #4
    Player
    Kimikryo's Avatar
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    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    That Kill the King

    I loved that Battlefield in WoW.

    It is some kind of domination ... just once you defeated certain objectives the opposion team could not take certain points anymore.

    I want following versions of PVP in FFXI.

    Capture the Moogle/Flag
    Domination
    King of the Hill
    4vs4 improved
    8vs8
    1vs1
    2vs2

    and for PVP getting a special PVP spec so you can switch to PVP - Class and have a seperate macro set. *nods nods*
    And give Paladin and Warriors useable offensive skills.
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  5. #5
    Player
    Zarzak's Avatar
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    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kimikryo View Post

    and for PVP getting a special PVP spec so you can switch to PVP - Class and have a seperate macro set. *nods nods*
    And give Paladin and Warriors useable offensive skills.

    PFFT warriors are scary enough already. I'm more scared of them than basically any dps.
    (0)

  6. #6
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Why so in PVP?

    srsly why s PVP Warrior for you more fearsome than a skilled monk or bard?
    (0)

  7. #7
    Player
    Nenin's Avatar
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    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kimikryo View Post
    Why so in PVP?

    srsly why s PVP Warrior for you more fearsome than a skilled monk or bard?
    It's not really Warrior, it's Marauder. They have the best on-demand burst behind SMN. Multiple damage boosting CDs + Holmgang + Full Swing always forces a healer to use Purify, Attunement, or both. Having a permanent healing debuff helps too.
    (0)

  8. #8
    Player
    Soulscare's Avatar
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    Aug 2013
    Posts
    207
    Character
    Soulscare Thrynn
    World
    Odin
    Main Class
    Gladiator Lv 50
    Please direct any PvP suggestion or inquiries here, so that the development team can not read it.
    (0)

  9. #9
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I don't bother with pvp for one simple reason, average waiting time 15 min which turns to be over an half hour with reserving instance stuff. (No Thanks!).

    To balance PvP they don't have to interact with pve abilities at all, after all pvp abilities re separated to be easy-tweaked without influence on the pve.
    (0)

  10. #10
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    What are you talking about PvP not influencing PvE? Shadowbind was turned into a 40 second CD specifically for that. It's a very small, maybe even insignificant change, but it happened. Who knows what else they might start to change when more pvp modes come to play and if it becomes popular?
    (0)

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