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  1. #51
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Imapooonu View Post
    It was probably lag. I’ve had similar instances.

    With today’s technology this is an impossibility. For all intents and purposes, describing it as “instant” is appropriate.

    There should be no “get out of jail free cards” only “I hope my buddy the cop is working tonight cards”
    Quote Originally Posted by Delorean View Post
    i been playing wow for 6 years and an instant cast ability in that game has been instant since i started playing it <_<
    no one is talking about lag, people are talking about actively knowing the moment in which they or someone else is going to die, using an ability accordingly, and being punished for playing correctly.
    maybe you haven't experienced it, but it is not lag. it is having to wait on an animation to finish to gain the effect of an ability.
    It’s not telegraphed to be “instant”. And again, for all intents and purposes describing it as instant is a minor discrepancy at that.

    If you’ve used Holmgang even once, this is apparent. And no it hasn’t. There is no such thing a “instant” in online. The ONLY reason I brought this up is because I was inferring the blame to lag on behalf of the person I quoted.

    If the person was noticing a variance in their performance with Homlgang at that point in the game (hopefully realizing Holmgang is not “instant” outside of .24-.5 seconds apprx at this point), then it would likely be due to lag.

    I’ve noticed this myself. The reference I used was Titan’s Mountain Buster. I’ve thought to myself, “Oooo I’m gonna die…wait…I LIVE!” and also “Ain’t gonna kill me…..whaaaaa?!?!?”

    And again, I’m personally happy that it is not “instant”. I’ve never cared for that. “oh **** buttons” are cheap to me, but “almost oh **** buttons” I’m okay with.

    And lastly, if you’ve failed to realize that Holmgang is not instant no matter how good your connection is, then you are not being punished for playing properly etcetera.
    (1)

  2. #52
    Player
    PyroElf's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Probably Shib
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Here's a thought... If you want a delay on these abilities add it to the casting time for these abilities. Problem solved.

    My issue is not necessarily the cast time, but the fact it reads instant, uses the ability, and I die without the ability actually taking off thus wasting it. If there is a cast time, then at least I can use it on res or we can start the fight again immediately without having to wait on timers.
    (0)
    Last edited by PyroElf; 02-13-2014 at 01:41 PM.

  3. #53
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Imapooonu View Post

    And again, I’m personally happy that it is not “instant”. I’ve never cared for that. “oh **** buttons” are cheap to me, but “almost oh **** buttons” I’m okay with.
    That's a great way to white knight it.
    (7)

  4. #54
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Problem with this game is animation. A simple test for those with hallowed ground/holmgang/benediction would be to setup a macro.

    /ac "skill name" <me/t>
    /wait 1
    /party <se.1>

    It gets painfully apparent that the animation takes at least 1s from the point of activation. You can hear the sound effect going off before the buff gets applied/heal goes off.
    That means the skill has an animation of at least 1s before the effect is applied. Couple this with the unavoidable latency, it would be an approximate 2s before your buff/heal connects. The problem with the cooldowns is that they go on cooldown the moment you activate the skill, not when it actually goes off.

    So the process goes like this:
    - Activate skill
    - Skill goes on cooldown
    - Animation happens
    - Skill's effect applied.

    When it takes 1-2s from the first point to the last on an "instant" ability, it really makes it worse than an ability with 1s cast time and no animation (esuna).
    (2)

  5. #55
    Player
    Inflorescence's Avatar
    Join Date
    Dec 2013
    Posts
    95
    Character
    Fandan Magpran
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bigpurpleharness View Post
    EDIT: To the guy above me, an emergency heal that takes as long as your regular heal to activate is not an emergency. If it's not intended to be an emergency, and meant to basically be a filler with no MP cost that can be used on the move, that 5 minute cooldown is silly.

    Like several abilities, they need to decide what they want it to do, and make it do it.
    Well, 2.5 seconds is a lot longer than the .5-1 second animation that Benediction takes. But just because you can cast Cure II in the same moment as Benediction doesn't make Benediction useless; its strength is in its potency, not in its cast time.

    If you can break even with a boss's basic rotation by Cure/Cure II spamming, and your tank's at low health, you really need to gain some ground before one of the boss's harder hits start coming. Cue Benediction.
    (0)
    Last edited by Inflorescence; 02-13-2014 at 02:07 PM.

  6. #56
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Inflorescence View Post
    Well, 2.5 seconds is a lot longer than the .5-1 second animation that Benediction takes. But just because you can cast Cure II in the same moment as Benediction doesn't make Benediction useless; its strength is in its potency, not in its cast time.

    If you can break even with a boss's basic rotation by Cure/Cure II spamming, and your tank's at low health, you really need to gain some ground before one of the boss's harder hits start coming. Cue Benediction.
    Then you shouldn't be doing said content. What then for the next big hit after the first benediction? Big hits in this game don't come every 5 minutes. Lustrate fufills that role better by being off gcd, able to be cast 3 times and has a cooldown of 60s (aetherflow). Benediction is definitely inferior if used the way u mentioned because its not what itd used for.
    (1)

  7. #57
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    I don't even mind them not being instant. I just want that if they don't go off, that the CD doesn't go off either.
    (3)

  8. #58
    Player
    ErnestoGiovanni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    159
    Character
    Ceropio Malvae
    World
    Mateus
    Main Class
    Conjurer Lv 59
    Its not about you're doing it wrong its about you're not adapting.
    I have seen the coding kill people, benediction can go off the animation can go off the green numbers can fly up the LB bar jump and even the HPbar too, but until that number, which is the last of all those things to change, does the target can still die. I have used benediction right after an attack round from a group on an OT that put him to 72 hp all of those things happened the HP bar was full, but the number was still 72 for the instant the next attack round hit.
    The coding will never allow instant abilities on our end. In FFXI as was mentioned, abilities hit before the animation they were all instant ping happened before cast bars finished, once your connection was up to date. It was designed because connections to internet were fairly slow at the time when they needed a a speed for a game that was beyond what most people had, its been running for over 11 years now so the tech changed but codes didn't.
    (0)

  9. #59
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Cast time instant is not the same as Effect instant...
    Cast time X sec is not the same as Effect in X sec... See Holy for a perfect example of how there is a difference between cast time and when the effect actually applies.
    (0)

  10. #60
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    People seem to have the misconception that Lustate is off GCD, even though it actually has 1s recast.

    And Nekodar basically nailed it.

    Cast time instant =/= effect instant in this game.

    I am sure this is intended by the dev, but I can't say for certain if it's a good thing.
    (1)

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