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  1. #1
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KogaDrake View Post
    Snip
    Not everything was updated to relay back in 0.1 sec they said that would be too much on the servers. My point is why even have client side servers where the updating is delayed on a game that is basically all dodge.

    Obviously not every mmo is the exact same location. I'm playing blade and soul on the side, those servers are in CHINA I have less lag there than here. I get that some people are having issues and some aren't. But why are the people that aren't so upset because there's some that are?
    (4)

  2. #2
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lumiin View Post
    Not everything was updated to relay back in 0.1 sec they said that would be too much on the servers. My point is why even have client side servers where the updating is delayed on a game that is basically all dodge.

    Obviously not every mmo is the exact same location. I'm playing blade and soul on the side, those servers are in CHINA I have less lag there than here. I get that some people are having issues and some aren't. But why are the people that aren't so upset because there's some that are?

    ok, lets look at it this way, the current issue is the lost packets so the game does not update your position and you get hit/punted with a big delay after server catches up. Client side checks will not fix the issues with level 3 issues. rather than positional update not getting to server, no update about if you were hit is received when passing over the node, and what happens? no record received = live = easy hacks to never get hit, no record = death/hit is same issue we have now. too delayed and next move is cast how does it know if it can be cast on you, so server needed to make its mind up quick so either spam server with check info, making more issues or it assumes your hit before next cast (1sec between say for titan EX) and same issues.

    rubber banding, getting hit when WAY outside AOE range and all such issues are a result of ISP routing and this same ISP routing issue would be present in client side or server side checks.

    All that can be done is have SE work with level 3 (I'm sure they are) and hope level 3 fixes everything. SE can only ask, pay, push so much, and its out of their control (short of buying level 3 and making it their own problem). Its not like SE can just say Montreal was a bad choice, too many ppl get routed through this bad ISP that wont fix there stuff so lets move to NY or w/e else as thats a HUGE move with ALOT of downtime and a HUGE cost.

    I have these issues sometimes, but I used WTFast and it was fixed. if i run titan EX I run WTFast to fix my issues if they present, nothing else in game has issues enough to need such fixes. No one who doesn't have these issues are upset others are, we just dont like people being ignorant and putting all the blame on SE blindly and not doing their own homework on the problem before QQ all over the place.
    (1)
    Last edited by KogaDrake; 02-13-2014 at 11:55 AM.

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