Thanks for more information. Will class get EXP while playing it's job? For example if R30 GLA unlocks PLD and then you gain a level as PLD, will GLA be level 31?
because its a title that limits what skills you can equip, so they keep a freeform version.At first glance, this system seems like a desperate slap-stick way to implement a job system.
In the example, the "Paladin" job is nothing more than a title and some extra skills on top of the Gladiator class. So why not just rename 'Gladiator' to 'Paladin' and make those same skills unlockable via a quest?
Lets say that GLD can open multiple jobs like PLD and RDM... does that mean that putting further levels into GLD will result in gains in both jobs that are unlocked??
Many traditional FF jobs are a combination of skills found in the current classes. How could a job like DRK be a natural outgrowth of just MRD or THM? It should require both.
This approach seems both rushed in it's implementation and limited in its potential. I hope they seriously reconsider the linking of Jobs and Classes; or better yet just dump the whole class concept and change to a full Job system.
for example if a job you played for 50 levels gets a limitation like no curative or restorative spells, you suck at solo.
next your going to come in and tell us that there will be more jobs then just gladiator->Paladin right![]()
My XIVPad: http://xivpads.com?2031148
I skipped a lot of pages in the middle but skimmed and read most of the orange posts.
Didn't they say at one point in a letter that they were going to rename all the classes on top of the addition of jobs? That's what I'm finding confusing.
I mean I get the idea of a class called Conjurer and then going down quest paths to unlock specifications (titles/"jobs") of White Mage (keeps the buffs and cures but locks out the nukes) and Black Mage (the opposite of WHM). But if they're changing the class names... would they split up the current Conjurer class first?
Highly doubt the information is out there or available yet but thought I'd post down my current thought. On the same note, has it been said if you can choose to forgo selecting a job? I think I read that you can but can't recall where.
Theory-crafting alert:
Maybe they'll change Conjurer's name into Red Mage (current Conjurer class with nukes and cures) and then you could unlock White Mage (advanced cures) and Black Mage (advanced nukes) jobs to get that specification.![]()
Last edited by MartaDemireux; 06-18-2011 at 03:58 AM.
* I fully give permission for any of my written ideas to be used by SE without recognition.
Jobs are designed as specialized roles for parties. The various jobs are confirmed to lock out certain skills of your own class as well as other classes. Obviously you would never be able to use these skills again if you were forced to stay as a certain job for your class. So, its equally obvious you will be able to equip/unequip these jobs. AND that means the job system is extremely flexible, allowing multiple jobs for classes, and even certain classes to share jobs.
There is no confirmation of that by either the Community or Development Team. In fact, Bayohne is particularly careful to avoid this particular facet of the Class/Job relationship. That alone makes me wonder.
Because there will be only Job after the changing, which get all traits, which starts at Rank99 and also will be invincible.
j/k XD
Please forgive my presumption, but this all seems fairly clear to me. The best analogy would be a camera lens. Right now, we have access to Classes - such as Lancer, Conjurer, and Pugilist - these are akin to a fully zoomed out, basic Camera lens. Meanwhile, the soon-to-be-added Jobs are akin to a telescopic lens; they can only see a small part of the picture, but they can see it very well.
The telescopic lens of, say, Paladin is useful if you want a close-up and specialize in one area; but in any case where you need to see the whole picture, such as soloing, the wide angle lens of Gladiator is more useful.
In this way, players can choose to be either more diverse, or specialized as the situation dictates. Now, I'll grant that we could realistically always do this by only equipping abilities that augmented one aspect of a given role, but hopefully the specialization offered by Jobs will be above and beyond that.
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