I've seen it before.^ this
but sadly it will be not like that.....
thats incredible, but this is the 1st time i see a game, where the devs implements new "jobs-classes" that you dont need to lv up.
People talk shit like: "those aren't new classes, this is only a evolution of our old classes...blabla..."
I want to: feel, love.... or hate the new abilities or the jobs proneness... only by grinding you will be able to experince it.
the soul of the RPGs is the lving.... I'm wondering why people wants to ruin it ....
The grinding in FFXIV is crap on so many lvs... then make it more fun.... eliminate it, is not the solution
Besides, why should I have to re-level the same class all over again? If they were going to be genuinely different classes, I might see the point, but they're not.
Then, only add new abilities, without this useless "job with other name" thing..
Pld, drg, drk, whatever you want, are Classes, with a MMO historically background, they can't be only additions of an existance class.
if they wanted to bring back old FF names without put some offort in make "new-old" geniune classes... then, they could simply change the classes names.
I'm a lnc and i was really happy when I saw that I would be able to play as a drg..... but now, that i know that I only will have to do some quest and then get some exclusive ability for my lnc, I'm kinda disappointed.
The point was, that you would not have to re-level same class...but to level a new class... with new abilities and with a new and more fun grinding system, that I'm sure will be implemented (exp-Chains, new leves, hard quests, complicated and satisfying dungeouns)
They are working hard, I know, but those new content and changes, will have a very short life, and SE will be in trouble soon again.
I really dont understand ....I hope they have some really good idea for us "expectants".
Wouldn't be so easy at all. Why? Lore. Can you imagine ravage gladiators fighting in colusseum suddenly become a holy paladin? (Yes I know PLD is not confirmed but it's perfect example).




i was really hopeful that the new advanced classes would be new classes you unlocked and could level to specialize your main. i was looking forward to have some new battle classes to rank up as were many other people i have talked to. my hope was with the new content and new battle system we would have a chance to try the new system with a few new classes to test the waters.
http://crystalknights.guildwork.com/
i think that the fact so many people want this has more to do with the lack of level caps or classes. In the long term i think it would be a really bad idea for you to have to level a class twice. Dont let the lack of adding real content make bad game design. Think if you leveled pugilist to 30, then had to go back and level monk, with only a few new skills at your disposal, then what, level both seperately? It would seem horrible to most new players.i was really hopeful that the new advanced classes would be new classes you unlocked and could level to specialize your main. i was looking forward to have some new battle classes to rank up as were many other people i have talked to. my hope was with the new content and new battle system we would have a chance to try the new system with a few new classes to test the waters.




no it has to do with the fact people wanted these classic classes to be their own class. we wanted to be able to specialize in these new classes. if we were able to specialize the new classes and level those new classes you would not have a reason to level a class twice. you explain how that would be horrible to new players.i think that the fact so many people want this has more to do with the lack of level caps or classes. In the long term i think it would be a really bad idea for you to have to level a class twice. Dont let the lack of adding real content make bad game design. Think if you leveled pugilist to 30, then had to go back and level monk, with only a few new skills at your disposal, then what, level both seperately? It would seem horrible to most new players.
http://crystalknights.guildwork.com/
so basically you wanted/hoped for all new classes that were more specific. Ok that would make sense if that was the case, but i think a lot of people dont realize it isnt the case.no it has to do with the fact people wanted these classic classes to be their own class. we wanted to be able to specialize in these new classes. if we were able to specialize the new classes and level those new classes you would not have a reason to level a class twice. you explain how that would be horrible to new players.
for the others that think jobs means new jobs, realize that jobs means an overall role specialization tied to current classes.
they need new classes though, we should have had musketeer, arcanist and mystic long ago, with bard soon after that. 7 battle classes is just no where near enough.
and we need a level cap increase, most of these jobs just start getting interesting in the 30s, and we dont get to see their full potential even at 50.

Didn't read the whole thread, and not sure if it's been mentioned, but I am hoping to see at least some sort of grind. I know it's been said that our job level will correspond directly with our class level, but I'm hoping we have to do more than simple quests to get our new abilities. For example, the quested WSs in FFXI where you had to use WS x amount of times. Basically I just want something to work towards and give me something to do. Maybe the initial ability is easy to get but you could increase its power by, say 30% or something by doing some random timesink. I don't know I just don't want everything handed to me, this game is already unrewarding enough....
idk :< I have to see more.
Retired FFXI character: Ranok of Sylph
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