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Thread: Jobs start @50?

  1. #151
    Player
    Radaghast's Avatar
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    Valkyra Gratia
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    Excalibur
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    Fisher Lv 33
    Why even bother with this, just phase out the armory system and use the revamped jobs. In anything worthwhile you're going to use the "advanced" jobs anyway. Use them for soloing? Mobs are really hard in this game that you'd need to swap in different skills from different jobs..

    I think I'll be long dead before I see a SE MMO that doesn't have a million confirm windows or convoluted systems.
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  2. #152
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Quote Originally Posted by Radaghast View Post
    Why even bother with this, just phase out the armory system and use the revamped jobs. In anything worthwhile you're going to use the "advanced" jobs anyway. Use them for soloing? Mobs are really hard in this game that you'd need to swap in different skills from different jobs..

    I think I'll be long dead before I see a SE MMO that doesn't have a million confirm windows or convoluted systems.
    Because Job Skill are not Weapon Skills, same concept used in FFXI. Seraph Blade can only be used when you have a sword equipped. If you think about it, in FFXI, Job had the Levels, and Weapons had the Ranks. In this game, Weapons have the Levels, and Jobs will progress through questing for abilities.

    FFXI: Emphasis on Job Level
    FFXIV: Emphasis on Class(Weapon) Level
    (0)

  3. #153
    Player
    Radaghast's Avatar
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    Valkyra Gratia
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    Excalibur
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    Fisher Lv 33
    Yeah but you don't need to add an extra unnecessary layer to do that. That'd be like being able to use any weaponskill in FFXI but you can't use certain ones if you're playing as an "advanced" paladin.

    Just revamp the jobs and restrict what skills they can or can't equip instead of having two layers. This would allow the use of different weapons instead of being restricted to one.
    (1)
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  4. #154
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    Limsa Lominsa
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    I would prefer to level each separately, but I guess this will have to work.
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  5. #155
    Player
    Anty's Avatar
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    Anty Lion
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    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by Bayohne View Post
    Jobs won't have levels and as such won't need to be leveled up. Jobs are an advanced form of the class that unlocks them. So for example purposes, a level 50 Gladiator would be a level 50 Paladin. (Example only!)

    Also we can confirm that we'll be changing the term "ranks" (as in rank 50 Pugilist) to "levels" (as in level 50 Pugilist) along with the removal of the physical level. We'll also be changing skill points to experience points.

    In summation:
    Rank > Level
    Skill points > Experience points

    i really like that system a lot. Its still a lot of time to level a job from 1-50 (if you play the game and have fun instead of just abandoning the same leves and redo them with max links all over again )
    (0)

  6. #156
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    kukurumei's Avatar
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    Mei Mei
    World
    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Nuru View Post
    Because Job Skill are not Weapon Skills, same concept used in FFXI. Seraph Blade can only be used when you have a sword equipped. If you think about it, in FFXI, Job had the Levels, and Weapons had the Ranks. In this game, Weapons have the Levels, and Jobs will progress through questing for abilities.

    FFXI: Emphasis on Job Level
    FFXIV: Emphasis on Class(Weapon) Level
    The only problem is too many important skills got mixed into it for FF14. Their best option might be that choosing a job will unlock those skills, but eventually it comes down to

    It's that or axe-ing most of the skills from classes as a necessity.

    Stats + skills. They're going to have to detach those from the armoury system to make it work right.
    (0)

  7. #157
    Player
    Kiara's Avatar
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    Gridania
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    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dyne View Post
    Ok, so physical levels are going to be abolished and the current class ranks will take their place. That means if you have all the classes leveled already to 50, then you'll have nothing to do after changing to a job. People will switch to paladin, play around with the skills for a lil bit, then put the game down.
    Hi Dyne,

    I posted this in an earlier thread, regarding the SE Interview in Dengeki Magazine. But this might help some of your concerns...

    I understand both sides of the argument about the "Same Rank Class = Instant Same Rank Job." I think initially, my gut reaction was, "Aw... isn't that just too 'easy' then?" But then I thought about it some more, and thought about Matsui's official post about Job Quests to unlock the job and exclusive skills.

    We don't know what the final implementation is like, so this is all speculation, but as physic and Wind have pointed out:

    • Rank 50 Gladiator = Rank 50 Paladin is Not A Bad Thing.
      • Job Quest and Skill Quests: Matsui has said that we're getting Quests to unlock the Job and Skills. If this turns out to be *multiple*, challenging, interesting Quests to (A) Unlock the Job; and then (B) to Unlock Each New Skill, that's far more engaging and interesting than just getting "Paladin Rank 1" and grinding.
      • Job Specific Equipment (JSE) Quests: We've seen the Concept Art for JSE Armor for Black Mage and Dark Knight, and Yoshida-san has mentioned it's coming. So this is another set of more meaningful content (instead of just grinding 1 - 50).
      • Same Grind AGAIN (Leves, Efts, Raptors) To Be Able To Use New Job Fully? No Thanks.
        Let's say they gave us Paladin Rank 1 after you reached Gladiator Rank 50. Do you really want to grind the same Nanawa Mines, Efts, Raptors, Guildleves for another 50 (FIFTY) Ranks just to be able to fully utilize Paladin skills? (and then repeat that over every other Class in the game?) As much of a Final Fantasy fan as I am, I'd probably say "No."

    • Class Rank = Job Rank Means You're Ready for Real Raid Dungeons & New Content Now.
      As Wind said, grinding Rank 1 to 50 *again* on, say, Paladin, is *not* real "content." I would hope most of us would want to *use* the (hopefully) cool, new Paladin Skills / Weaponskills, *for* stuff like the Rank 30 and Rank 50 Raid Dungeons and New NMs and New Frontier Quest Hubs.

      So, having it so that we're the same Rank at our new Job as the Class that unlocked it means we're basically "Ready!" to jump into the exciting, meaningful real New Content as soon as it gets delivered.

      If it was the other way, then, say a new Patch gets released. "Oh, we have New Raid Dungeons and New NMs and Grand Company Challenges... but they're balanced for Paladin, Monk, White Mage, etc. OK, let's spend ~4 - 12 WEEKS grinding Paladin from Rank 1 to 50 and THEN we can start to have fun with those new Dungeons and Challenges." That'd be frustrating, no?

    • 1 Job for 1 Class. More To Come / More To Explore.
      For those that are worried about 1:1 unlock, it does seem a bit limiting, but there's no reason they couldn't add more Jobs per Class later. It's better to start small and focused, instead of having too many Jobs and not have them all balanced properly (or need a lot more time before unleashing them in a Patch for us).

      Also, it encourages more "Class Exploration." I think one of the biggest question marks is which Class unlocks White Mage vs. Black Mage? That's a great question.

      As an example, let's say, Conjurer unlocks White Mage, and Thaumaturge unlocks Black Mage.

      At first, you might think, "Aw darn it! I'm a R50 Conjurer already and I want to cast Elemental Spells / be a Nuker!" Well, it's not a bad thing to now *explore* playing Thaumaturge to unlock the Black Mage Class. No one has said that you have to play THM to Rank 50 to unlock the Job Quest. It could be Rank 20 or 30 (which is really easy to get to with the fast SP these days). You get THM to R20 or 30, unlock the Black Mage Quest and start working your way through that (hopefully interesting set of Challenges / Quests).

    • Real Content: Raid Dungeons, Grand Companies, Frontier Quest Hubs
      The real "content" that's already been confirmed for this next patch 1.18 should be the R30 and R50 Raid Dungeons, which will hopefully be tied into the Grand Companies and a developing Rank System (SE has hinted that you can earn better equipment and items via the Grand Companies, so hopefully it's a long-term goal-oriented system, like a Reputation / Points System, or working towards stuff like Relic Weapons / Armor).

      In addition, we're getting the Frontier Quest Hubs, which should also give us more interesting things to do than repeat the same Guildleves we've been doing the past 9 months.

      This stuff should be the real content (along with more NMs (which they said are on the way), and more Dungeons, etc.). It shouldn't be grinding a Job from 1 - 50.

    Of course all this could be moot after we find out the full details, but let's try and stay positive.
    (6)
    Last edited by Kiara; 06-17-2011 at 03:44 PM.

  8. #158
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Physic View Post
    you just like leveling stuff, thats fine, but the whole world should not be built around someone who wants to level a job 2x for like 3 new skills, and some stat adjustments
    Pug is not a monk that the only thing i hate about it that why i want a Monk that you start from level 1. But at the end i can care less as long as monk somewhat feel like FF11/FF7 type monk.
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  9. #159
    Player
    Physic's Avatar
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    Character
    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Zenaku View Post
    Pug is not a monk that the only thing i hate about it that why i want a Monk that you start from level 1. But at the end i can care less as long as monk somewhat feel like FF11/FF7 type monk.
    its not going to be like ffxi though, its going to be pug with a few new skills, it might not even be monk, might be theif. dont get your hopes up.
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  10. #160
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Conjurer Lv 50
    Quote Originally Posted by Physic View Post
    its not going to be like ffxi though, its going to be pug with a few new skills, it might not even be monk, might be theif. dont get your hopes up.
    Then what would a monk be? a class by itself turning into something else? what make sense is Pug=Monk if it turn into a THF then i guess i wait to monk or samurai come out i just hope samurai does not become overpower asshole like they did in ffxi -.- i like it when no one really was a samurai and was only good for SC.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

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