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Thread: The Monk Temple

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  1. #1
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Why are folk starting with Demo on PB? I thought the greased lightning DMG increase applies to DoTs, so getting GLx3 (or even 2) would net a more potent Demolish over it's duration? I can understand using ToD at the start because of the long debuff duration you can settle into your rotation and just allow the lesser dmg to tick away. Also Demolish is a long ass animation and could lock you out of your follow up skills if you use it first. Using it with 1 second left on PB allows the skill to go off and even though PB falls off during the animation lock it still applies the Dot (and a heavier DoT due to GL stacks).
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  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Buckles View Post
    Why are folk starting with Demo on PB? I thought the greased lightning DMG increase applies to DoTs, so getting GLx3 (or even 2) would net a more potent Demolish over it's duration? I can understand using ToD at the start because of the long debuff duration you can settle into your rotation and just allow the lesser dmg to tick away. Also Demolish is a long ass animation and could lock you out of your follow up skills if you use it first. Using it with 1 second left on PB allows the skill to go off and even though PB falls off during the animation lock it still applies the Dot (and a heavier DoT due to GL stacks).
    Why are folk putting off MNK's most potent skill just to get it buffed?

    It's simple really. You have 2 real choices for a single target skill that will give you a GL stack: SP and Demo. Any time Demo is not already on the target, and the target is expected to live for longer than 15 seconds or so, Demo is the better choice. More power for your GCD. Plain and simple.

    Furthermore, if you follow the above opener I posted you will actually have GL3, DK, TwinS, BfB, and IR all up for both ToD and the 2nd application of Demo - which will just be falling off when you get to it.

    Also, the whole thing about animation is nonsense. Animation locks last like 1-1.5 second, and anything longer is clipped by any following skills. The Demolish DoT is applied at the end of the animation, but the skill is registered as going through almost as soon as you begin the animation.

    Doing Demo > Snap > Snap > DK > Snap as above with an offGCD buff/skill used between each of those does not delay me at all or inhibit my ability to land 5 skills under PB even with a base GCD of 2.46 or so due to not stacking much Skill Speed at all.
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    Last edited by NoctisUmbra; 02-12-2014 at 06:39 AM.

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by NoctisUmbra View Post
    Any time Demo is not already on the target, and the target is expected to live for longer than 15 seconds or so, Demo is the better choice. More power for your GCD. Plain and simple.
    Twelve seconds, absolute maximum, and that's assuming you don't get the attack from behind. Nine seconds is the maximum if you're properly executing the attack from behind, and that's also assuming that you apply right after the global tick so that it takes a full 3 seconds for the first tick. More realistically, somewhere between 6 and 9 seconds is the time it takes for Demo to beat Snap.

    Oddly, some people seem to think this means you should replace all your Snap punches with Demo, though. That's a horrible idea, and they should be ashamed. >_>
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  4. #4
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Twelve seconds, absolute maximum, and that's assuming you don't get the attack from behind. Nine seconds is the maximum if you're properly executing the attack from behind, and that's also assuming that you apply right after the global tick so that it takes a full 3 seconds for the first tick. More realistically, somewhere between 6 and 9 seconds is the time it takes for Demo to beat Snap.

    Oddly, some people seem to think this means you should replace all your Snap punches with Demo, though. That's a horrible idea, and they should be ashamed. >_>
    Yup. Thanks for posting the specifics.

    Regarding people intentionally clipping Demo that soon - yes, yes they should be very much ashamed.
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