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  1. #881
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    Whilst we're going down the translation route - he's a translation from a German dev post today -

    "And finally to the dungeons, more information will be * very * soon!"

    Monday update to lodestone methinks....
    (2)

  2. #882
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    Quote Originally Posted by Draven View Post
    Looks like -> "Thanks for your ideas. We're looking into it." - Yoshi
    seems like it is a little more this time though. One thing that we can appreciate is the amount of time it will take to get this right. I mean this summer is already planned out. Let's hope this is the next priority as we build up for PS3 launch
    (2)

  3. #883
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Triairy View Post
    皆さん、こんばんは。

    以前、別のスレッドにてプロデューサーの吉田より、次のようなコメントが投稿されています。

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。

    皆さん、MAPについての問題提起ありがとうございます。
    皆さん同様に吉田もMAPの仕様について、強く危機意識があり、
    莫大な作業量ではありますが、しっかり再設計に向けた計画を進めています。
    ただし、既にご指摘いただいている通り、根本からの修正のためには、
    お時間を頂いてしまうことになります。

    そのため、現MAPのコリジョン緩和(段差/引っ掛かりの緩和)は地道に続け、
    根本改修も長期的に計画という並行策で進めています。
    これはマップの根本的な設計や仕様全体への回答であり、その中には単一エリア内のレベルデザインなども含まれているとお考えください。

    (少し前置きが長くなり申し訳ありません。)
    この前提を共有させていただいた上で、本日改めてマップについてプロデューサーの吉田と話をしてきたことをお伝えいたします。

    まず全体的な方向性については、変更なく鋭意改修作業を進めているとのことです。

    続いて、本スレッドの趣旨でもある「単一エリアに幅広いレベルのモンスターが生息している」という状況についてです。
    こちらも見直しの必要性は以前と変わらず、もしくはこれまで以上に強く感じており、改修に当たっては「エリアごとにきちんとテーマをもたせること」を方針として強く持っています。

    ただし先のコメントにもありますように、莫大な作業量であるが故に情報を出すことでさえも相当な時間を要してしまうことについては、どうかご理解いただきたいと思います。新しいものが見えてきた際には、きちんと情報をお伝えしていきます。とのことでした。
    Translation: (some parts may be wrong as I'm not going through the translations thoroughly sorry )

    Quote from Triairy – June 17, 2011
    =========================================

    Hello Everyone,

    In the past, in another thread Yoshida producer has commented the following.


    Quote from YoshiP – Feb 2, 2011
    Everyone, thank you for reporting the problems with the MAP; just like everyone else, I also agree the MAP is has a lot of problems (Feels the map is matter of crisis.) This will be a huge amount of work to be put into, but we are taking steps forward to planning a redesign.


    But as we pointed out before, to fix this from the root it will require us a lot of time.
    For that reason, we are looking into fixing the current map’s collision (getting stuck on bumps, and small steps) as we go. For fixing the root problem we are looking into this as a long-term plan.


    This is a answer to the fundamental design for the throughout plan; within this plan we have plans to redesigning within single areas


    (Sorry for making the prior text long)
    With this we have brought the shared thoughts you had to Yoshida producer today.

    Firstly for overall direction of plans, we are still planning intensive renovation work is being made.

    Also, regarding the main thread’s main topic “All level monsters being in single areas”
    Just like reviews from previous, we feel the need to redesign but now feel much more is needed. For the changes we are aiming to have “a specific theme for each area”

    But just like previously commented the workload for this is enormous and even to give out information for specifics will take considerable time, we hope you can understand this. As we see new things we will report it clearly to all.
    =========================================
    (10)

  4. 06-18-2011 01:24 AM
    Reason
    Was in rant mode... deleted, just ignore it, thx :)

  5. #884
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    I think they already done something about it in these 4 months and it seems they are just inside the problem (redesigning) right now. We have only to wait little longer.
    (1)

  6. #885
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Reinheart View Post

    I would of thought with 3 month (4) moving mobs around different maps, areas would be at least worked on. Even removing certain mob types from one area and keeping them in single areas so they at least become somewhat unique in that sense. I dunno what to say... This is the kind of stuff the producer should stick his head out and respond himself, not a forum rep asking for response and posting. Does the forum rep use a recorder, send e-mail to the dev and post it?? how is the forum rep getting the info, over the phone with 2-5min, text chat??? what???
    I can see them getting the other regions released first before tackling the existing ones. They are mostly ready anyway, and as such don't need as much work put into them. We are getting the beastmen stronghold regions in 1.19. After that comes Ishgard and probably Dravania. Perhaps after that the redesign will be complete. As long as we have something new to look forward to as far as areas go, it should be fine.
    (1)

  7. #886
    Player
    Koronos's Avatar
    Join Date
    May 2011
    Posts
    25
    Character
    Koronos Stormblessed
    World
    Coeurl
    Main Class
    Marauder Lv 50
    This wasn't just a "we're looking into it".


    "redesigning within single areas"

    ~and~

    “a specific theme for each area”



    I think it can be inferred that mob species/level will correlate with the new maps. This is exactly what we are asking for.


    EDIT:

    I just want to ask people to really think before they start complaining about wanting more information on this. Honestly what more can we ask of them at this point of the re-development of the game? (a dev post in this thread would be nice, but it will say the same thing)
    (7)
    Last edited by Koronos; 06-18-2011 at 01:44 AM.

  8. #887
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Areas are intended like part North, South, East and West of every region i presume. In that case, would be awesome
    (3)

  9. #888
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Well let's just hope that what they mean by
    "For the changes we are aiming to have “a specific theme for each area”
    "
    that they mean each sub-zone of the zone and not just each big zone.
    (4)

  10. #889
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Koronos View Post
    This wasn't just a "we're looking into it".


    "redesigning within single areas"

    ~and~

    “a specific theme for each area”



    I think it can be inferred that mob species/level will correlate with the new maps. This is exactly what we are asking for.
    I guess true but at same time what does SE have in mind for redesigning within single areas, specific theme for each area? If they just release without getting players input... I'm afraid it's going to be FFXIV Alpha/Beta all over again (we're still in beta right?) I want to know how much does SE understand players inputs. Just show us a sketch or their version of map ideas they have in mind just like others made maps on this thread. I'd rather see it than just hear from them... done enough of that in FFXI and get disappointed.


    Quote Originally Posted by Perrin_Aybarra View Post
    Well let's just hope that what they mean by that they mean each sub-zone of the zone and not just each big zone.
    I sure hope their single-area means sub-zone as well


    Meh... what the hell I already waited this long, only can hope for better since I really want to keep continuing to play this game just like I did XI for 6-7 years... maybe 8... i forget already lol. Sorry for me bit**ing... I have small gaming company friends who LOVES to talk about their ideas + old friends who inspired me to wanting to become a game programmer since I was 8 so for me I wanted game devs to be more... I just have too much expectation from them I guess... sorry.
    (2)
    Last edited by Reinheart; 06-18-2011 at 01:55 AM.

  11. #890
    Player
    Koronos's Avatar
    Join Date
    May 2011
    Posts
    25
    Character
    Koronos Stormblessed
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reinheart View Post
    I guess true but at same time what does SE have in mind for redesigning within single areas, specific theme for each area? If they just release without getting players input... I'm afraid it's going to be FFXIV Alpha/Beta all over again (we're still in beta right?) I want to know how much does SE understand players inputs. Just show us a sketch or their version of map ideas they have in mind just like others made maps on this thread. I'd rather see it than just hear from them... done enough of that in FFXI and get disappointed.


    I agree that some concept art would be nice later on in development, but as far as player input, the current dev team knows what we like. All they have to do is log in to FFXI and run around for a couple hours to see what they need to do.
    (5)
    Last edited by Koronos; 06-18-2011 at 01:55 AM.

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