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  1. #1
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    1. Low Melee DPS?
    Heh.

    2. No evasive action?
    This is true, but we can always increase our run speed with Fists of Wind. It helped immensely while learning Titan HM.

    3. One Ilm Punch is garbage?
    Nah. The issue here is that all of the monsters we really want to use it on(raid bosses and bosses in general) are immune to it. On Trash, it tends to be a beautiful thing if you remember it exists. Oh, that Dullahan got Bravery out? Punch. Oh, that mob casts stoneskin on itself? Let's remove it with a single punch! With the damage increase, there really is no excuse to remove any monster buff you actually can. If we could use it on bosses, then Monks would probably have too much utility, and there'd be no compelling reason to take a Dragoon over a Monk if you want Melee.

    Mantra is garbage?
    20% heal potency to the entire party is not garbage. You just need to know when to use it.

    Horrible weapons?
    Yeah, we get some odd ones. Can't deny that.

    Here's a few more cons:

    1. No method of threat reduction.
    Monks are the only DPS class in the game that has absolutely no access to an ability that can reduce hate.
    Dragoons get Elusive Jump.
    Bard, Black Mage, and Summoner get Quelling Strikes.
    Monks get Nothing.

    2. Weak AOE.
    Note, not useless AOE. Just weak. Arm of the Destroyer is a waste of TP unless you want the silence, and Rockbreaker can only be used every third attack. We get a happy time every 3 minutes with Perfect Balance -> Rockbreaker Spam, but that's about it.

    3. Requires actual skill.
    If anything, your post has proved this true.

    But here are some pros:

    1. Massive Single Target DPS.
    This is in contrast to your number one. When the stars align and we keep GL3 up for the entire fight, I think that a skilled Monk may only be beaten by a skilled Summoner.

    2. Fastest Attack Speed in the game.
    Not only does Greased Lightning decrease our Global Cooldown, it also increases the speed at which we auto attack. No job stuffs more hits in a 10 second period than a Monk.

    3. Excellent Utility.
    Monk carries with it the following:
    100% uptime INT Debuff.
    2 Stuns
    1 Silence
    1 Slow(2, depending on cross class skills)
    Self Heal
    Mob buff removal
    Increase Party Healing

    You can't say that people won't want a Monk just for their damage potential. It is one of only two jobs in the game with access to both silence and stun(The other being PLD). It can keep the healers happy with mantra, debuffing spellcasting enemies, and by popping their self heal so that the healer can keep focusing on the tank(s). Also, if the tank happens to go down, Monks can go temporarily tank with their global 10% damage reduction(Fists of Earth) and some prayer with Featherfoot. Their utility is beautiful, perhaps second only to Bard.

    4. Dragon Kick.
    Come on. It's impossible not to love that animation!

    Conclusion: Monks are really pretty great and I think they're going to get nerfed in 2.2. The 2.1 buffs really seem a bit too powerful x.x
    (0)

  2. #2
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Donjo View Post
    You can't say that people won't want a Monk just for their damage potential. It is one of only two jobs in the game with access to both silence and stun(The other being PLD). It can keep the healers happy with mantra, debuffing spellcasting enemies, and by popping their self heal so that the healer can keep focusing on the tank(s). Also, if the tank happens to go down, Monks can go temporarily tank with their global 10% damage reduction(Fists of Earth) and some prayer with Featherfoot. Their utility is beautiful, perhaps second only to Bard.
    you forgot, if they are willing to place it, there is foresight too....although you have to sacrifice a cross-skill in this case

    Quote Originally Posted by Donjo View Post
    Conclusion: Monks are really pretty great and I think they're going to get nerfed in 2.2. The 2.1 buffs really seem a bit too powerful x.x
    i highly doubt a nerf, mainly because of the original design, mnks are supposed to be near the top of max dps, the major offset in the job was to make it a slow job to start on, and having to decide between crit/det or sks build, crit/det having highest peak damage, and sks getting max dps in shortest time (while sacrificing max damage)

    overall, i think all the jobs/classes have a balance in them to give them some use.......to see the best, you have to understand what each roll brings to the table (which the OP dont obviously)
    (0)