IB off the gcd sounds like a very good idea so you can use it more strategically and easily
IB off the gcd sounds like a very good idea so you can use it more strategically and easily
I vote Inner Beast duration is TOO SHORT
Its not about timing, its about "its too short" compared to Rampart PLD skills whihc offer 20 sec (or 30 sec? not sure)
Except you get a Rampart every 20s (maximum). If it were longer, you'd need to remove the cooldown from Rampart completely to balance it. lol
You could use it more easily, sure, but it takes more far more forethought in its current form. You need to plan ahead to have a GCD open for when you need it.
This is one of the balancing elements of Inner Beast, whether it's necessary or not. Not to mention, a 300 potency (unmitigated by Defiance) off-GCD attack on a 17-20s cooldown would be a ridiculous boost to WAR's already (relatively) impressive DPS.
It would be amazing, sure, but far too much so.
Though I don't like where Inner Beast has gone... it is pretty good in the current game flow.. most of the harder fights have predictable attacks that you can use IB right before.
I wish the current flow of fights would be alittle more unpredictability in them... thats where the really fun in tanking is.. which then would probably require IB to be used differently but as it is right now its fine
You call it forethought, but it's following a timer in your brain, stopping everything and waiting to IB the second you see a Death Sentence cast bar.
I call it listening for my Death Sentence warning macro, which pings party chat at few times when it's about to drop (I have to reclick it every time Twintania uses Death Sentence to "refresh" it). Since IB lasts 6 seconds, I can just use it as soon as the macro starts making noises and know that I'll be covered for just before and just after I take that big hit to the face.
The only fights where I actually have issues using IB at the "proper" time are Ifrit EX and Garuda EX, because they just doesn't like using their burst hits at precise intervals. For everything else, you can either get a timer macro, watch for the precursor attack (*cough*Titan*cough*), or just use it on CD if it's just a continual damage boss.
I would like it if IB's duration were extended a couple seconds. 6 seconds is just a bit too short, imo. It'd be nice if it at least covered 3 whole GCDs.
What's your point? Because my point is that Inner Beast, in its current form, requires you to think ahead and prepare a GCD for it--as opposed to the proposed off-GCD Inner Beast.
Do you disagree? I don't know; it just sounds like you're trying to argue semantics, for whatever reason.
I am disagreeing that the difference between being 1 second too late and being right on time adds any element of skill to an ability. In the context of telegraphed boss rotations anyway.
I'm not thinking ahead (or at least i certainly don't feel like i'm doing anything rewarding by doing it), I'm realizing that there is a Death sentence after every 3-ish skill rotations and then just sitting there, doing nothing until DS comes out.
That's one way to do it... but there's also the fact that DS is on a specific timer, like everything else in the game. It's like ADS' High Voltage, it's always going to come after x seconds but sometimes that gets pushed back by another skill (added by the nodes in t2, added by new phases in t5). Divebombs come roughly every 31s, and to optimally do your role you can plan your rotation around DS and know exactly when you need to hit that IB button. Paladin is afforded the luxury of hearing the sound and hitting the button whenever since all their mitigation is off the GCD. It's not ridiculously harder than PLD or anything, but there's a difference in how we plan our mitigation.
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