Sorry. The facts don't support your opinions.
http://www.ign.com/articles/2014/02/...-14-as-saviour
Where are you getting your completely fictional numbers?
Sorry. The facts don't support your opinions.This is the kind of game that needs to incentivise you to play it, I can go play something like Okami just to do trials, painting, bosses or minigames for the fun of it
This game doesn't add necessarily fun content but moreso content that is designed to try and prey on players with addictive personalities I think
http://www.ign.com/articles/2014/02/...-14-as-saviour
Where are you getting your completely fictional numbers?Actually the larger a thread, the more likely the Mods are going to attract Dev attention to that thread due to it being a hot topic.
Some people are choosing to attack opinions rather than intelligently debate why they feel that point might not be correct. MMO Developers make money from a Majority not a Minority, if the Majority isn't happy, then the game either changes to fit that Majority or the game becomes free to play in order to increase the Minority to a Majority.
This game has costs that SE needs to balance, losing subs is bad for balancing the books. When a game starts losing money things start to become very grim.
FFXIV isn't losing money yet, but it's on the same trend as games like SWTOR, bleeding subs at a rate that it'll have to go Free to Play or some other drastic action to pay for the costs in a few months, Dead or Dying servers are the first sign.
Note there are Dead or Dying servers already.



Yes, the game did do well in the financial department, and it's sure to keep stable as time goes on. However, that in no way negates any of our opinions, complaints, concerns, or suggestions. For a (seemingly) large amount of people to cancel their subs only a few months after the release of an MMORPG, which should be designed to keep said players playing for at least a year or two as a reasonable minimum, the game likely will not keep doing so well.
FFXIV: ARR's success was largely due to the failure of the original. That, plus the hype behind it and general hope that SE fans have had for years now made the sales as high as they were.
I'm grateful for that. I love SE and I do love this game. However, I cannot deny that this game is lacking a terrible amount of immersion it needs to keep people playing. Especially when it comes to combat.
The problem with this and everyone's opinion is the key word "seemingly". None of you have any kind of data to back up these claims. I don't know how your servers are doing but Excalibur is still jam packed with players. What are you all basing this assumption on?Yes, the game did do well in the financial department, and it's sure to keep stable as time goes on. However, that in no way negates any of our opinions, complaints, concerns, or suggestions. For a (seemingly) large amount of people to cancel their subs only a few months after the release of an MMORPG, which should be designed to keep said players playing for at least a year or two as a reasonable minimum, the game likely will not keep doing so well.
FFXIV: ARR's success was largely due to the failure of the original. That, plus the hype behind it and general hope that SE fans have had for years now made the sales as high as they were.
I'm grateful for that. I love SE and I do love this game. However, I cannot deny that this game is lacking a terrible amount of immersion it needs to keep people playing. Especially when it comes to combat.
The problem with this and everyone's opinion is the key word "seemingly". None of you have any kind of data to back up these claims. I don't know how your servers are doing but Excalibur is still jam packed with players. What are you all basing this assumption on?


their own biased notionThe problem with this and everyone's opinion is the key word "seemingly". None of you have any kind of data to back up these claims. I don't know how your servers are doing but Excalibur is still jam packed with players. What are you all basing this assumption on?
Yeah, that is the essence of it. I just find it funny to see people accusing others of refusing to intelligently debate, only to turn around and make wild random assumptions about the game based on little to no information. When 1.0 came out it was so poorly received that it, technically speaking, went straight to free-to-play for a long time until the ship could be righted. If this game was doing as poorly as everyone claims, they would have already made that decision.


The problem with this and everyone's opinion is the key word "seemingly". None of you have any kind of data to back up these claims. I don't know how your servers are doing but Excalibur is still jam packed with players. What are you all basing this assumption on?
The problem with this and everyone's opinion is the key word "seemingly". None of you have any kind of data to back up these claims. I don't know how your servers are doing but Excalibur is still jam packed with players. What are you all basing this assumption on?
From what I've heard, most MMOs start off well like this, the first few months being massive profits, then just bleeding subs till they're forced to go Free to Play.
It's bad enough almost all of the zones besides Towns and Mor Dhona are empty, and talks from every LS, and FC of mine include people quitting, these are people who really enjoyed the game, it even became a popular topic in shout chats and random duty finders.
I largely ignored it till I cancelled my sub about a week or two ago, I noticed I wasn't enjoying doing monotonous grinding for things such as mounts or barding, and the combat certainly didn;t interest me.


wrong...lets take swtor for example....
swtor failed due to a lacked of management on BW/EA part
a very poor engine that was really broken and incomplete. even the devs of the hero engine told BW that it wasnt ready.
devs ego getting in the way of community wants/needs
broken ilum pvp events
and im sure there more things i forgotten.
also swtor bombed around 3rd or 4th month, losing almost most all it players and would have died completely if not for the f2p /sub model...we are in our 6th month and SE will be opening up NEW servers for the chinese. not to mention the ps4 release.
this game is literally in no danger of failing at this point...like at all


I doubt and hope the game won't fail either. But to write it off is foolishwrong...lets take swtor for example....
swtor failed due to a lacked of management on BW/EA part
a very poor engine that was really broken and incomplete. even the devs of the hero engine told BW that it wasnt ready.
devs ego getting in the way of community wants/needs
broken ilum pvp events
and im sure there more things i forgotten.
also swtor bombed around 3rd or 4th month, losing almost most all it players and would have died completely if not for the f2p /sub model...we are in our 6th month and SE will be opening up NEW servers for the chinese. not to mention the ps4 release.
this game is literally in no danger of failing at this point...like at all
Unless a game has on overwhelming focus on its main (core) theme, it needs variety
Last edited by Mihael_Longclaw; 02-07-2014 at 04:58 AM.



It's safe to assume that a rather large amount of the playerbase have cancelled their subs (a sixteenth of 2 million is still a lot of people; also, don't take these numbers too seriously, it's just a random example). There have been countless threads from people saying that they've quit and why they're no longer playing. Some more articulate than others, of course. Now, since not every single person playing the game will be vocal on the forums, you can expect each of those threads to be representing many other people who share the same opinion. The same goes for literally all the threads that have ever been posted on any forum ever. So, that is what I'm basing my assumption on.The problem with this and everyone's opinion is the key word "seemingly". None of you have any kind of data to back up these claims. I don't know how your servers are doing but Excalibur is still jam packed with players. What are you all basing this assumption on?
Of course there's still a lot of people online. That's why it can still be touted as having been successful. However, can you say that all those people you see are people that have been there since launch? How many more people do you think there would be if people hadn't cancelled their subs? I was in an FC for a while when I played on Diabolos. Out of 100 or so people, only 6 of us were ever active. This game is not as engaging as it could be.
When someone like me, who was extremely excited for this game foe years, loved everything about it when I finally got my hands on it, rarely ever put down the controller for weeks, gets bored of it not even 6 months after playing, it's absolutely fair to be concerned about the future of the game. I still have tons of stuff to complete, even. I just don't feel compelled to do so.
You can keep on defending this game and denying it's flaws through your blinded fanaticism as I once did. Or, you can take a step back and begin looking at things from different perspectives.
I'll be back later. Some things I need to take care of.

Still packed... but a lot less than 1-2 months after launch.The problem with this and everyone's opinion is the key word "seemingly". None of you have any kind of data to back up these claims. I don't know how your servers are doing but Excalibur is still jam packed with players. What are you all basing this assumption on?
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