Someone has parsed me hitting 403 dps on Atmos in CT. I also regularly hit 350 on Ultima if i dont mess up and lose to much dps on bit phases.
Look I should say MNK is overall a good DPS as long we maintain our overall buff and debuff, but we rely a lot on our GS which if you don't refill it will be gone quick and as a matter of a fact we have to position ourselves to increase the damage output that we do. But on the other hand DRG puts a lot of damage and doesn't need to position themselves as much as we do. I have a friend that is a DRG and i always see that he doesn't move a lot, he only moves on the moment he needs to refill his skills (Based on Titan HM fight).
It's just a matter of knowing what your doing and having a good rotation.
Most Dragoons I see deal completely abysmal damage. Comparing to the very few actually decent Dragoons I know, I have no choice but to conclude that many of them are simply very bad players. It's strange because the Dragoon rotation really isn't even that difficult and frontloads the damage like crazy... No idea how people have sub 150 in Titan HM with ilvl 82 but meh.
I don't mind if people consider the melee DPS classes weak, hopefully they will give some more undeserved buffs to classes that most people play wrong.


DRG rotation is pretty complex compared to MNK or any other DPS, imo. Going to MNK for fun after I haven't touched it since relic, I found it insultingly simple. The other 3 DPS (BRD SMN BLM) are all also simple rotations and/or rotation "checklists".Most Dragoons I see deal completely abysmal damage. Comparing to the very few actually decent Dragoons I know, I have no choice but to conclude that many of them are simply very bad players. It's strange because the Dragoon rotation really isn't even that difficult and frontloads the damage like crazy... No idea how people have sub 150 in Titan HM with ilvl 82 but meh.
Though rotation difficulty from what I've seen has nothing to do with bad DRGs being bad. They just never apply their damage-boosting de/buffs to begin with.
XI: Zeroblade, Titan Server
I play MNK main and DRG alt, I simply cannot see how anyone can call DRG rotation complex with a straight face (or even more difficult than MNK, they are about the same with MNK having more of an emphasis on positional bonuses). DRG rotation flows very well in my opinion, there are no difficult decisions to be made or anything it is just a set rotation and my i85 DRG (with allagan weapon) keeps up with my i90 MNK (with primal ex weapon) in dps on the same fights. The only way I can see someone being bad at DRG is forgetting about proper use of off GCD abilities or not watching their DoTs/Heavy Thrust.


DRG rotation flows well, but it's still quite lengthy. Complex is probably the wrong word for it. MNK's things they need to reapply are independant and not tied to combos: Twin Snakes doesn't have to have a specific precursor used between Dragon Kick or Bootshine for example. So if you do the "wrong" move on MNK or do it from the wrong side, it doesn't impair your ability to continue on. Where DRG in the same scenario would need to redo Heavy Thrust or Impulse Drive (or the whole combo in the case of a miss).I play MNK main and DRG alt, I simply cannot see how anyone can call DRG rotation complex with a straight face (or even more difficult than MNK, they are about the same with MNK having more of an emphasis on positional bonuses). DRG rotation flows very well in my opinion, there are no difficult decisions to be made or anything it is just a set rotation and my i85 DRG (with allagan weapon) keeps up with my i90 MNK (with primal ex weapon) in dps on the same fights. The only way I can see someone being bad at DRG is forgetting about proper use of off GCD abilities or not watching their DoTs/Heavy Thrust.
XI: Zeroblade, Titan Server
I do agree that DRG rotation gets complicated, but that is due to the nature of burst rotation (it is lenghthy and usually require a bit more memorization of a rotation) when the burst rotation are down, DRG only have to worry about applying buffs/debuffs and dots when down. As for monk in general, they dont have long and lenghthy burst rotation, in return they require constant re-position of every skills they have. For a DRG, it is more forgiving when you mess up a rotation, where as for MNK it is less forgiving because your GL3 is your main source of DPS, if you mess up your rotation, and ended up losing GL3....it will take about 9 skills to get back on track.
I find the dragoon rotation far easier than monks, nothing complex about it. A lot of it isn't even positional. Most annoying part of monk I find is keeping my GL3 up in a lot of fights.DRG rotation is pretty complex compared to MNK or any other DPS, imo. Going to MNK for fun after I haven't touched it since relic, I found it insultingly simple. The other 3 DPS (BRD SMN BLM) are all also simple rotations and/or rotation "checklists".
Though rotation difficulty from what I've seen has nothing to do with bad DRGs being bad. They just never apply their damage-boosting de/buffs to begin with.
I dunno, DRG has a 31-32 move rotation (that's counting oGCDs, and there is a best way to use them), with absolutely mandatory positionals, for optimal DPS. I don't think it's any harder than MNK or vise versa, but I feel a lot of people saying LOLDRG probably aren't playing the job optimally. For example, I am very very very rarely outdamaged by other DRGs, and all I'm doing is a 32-move rotation. It ain't rocket surgery, but it doesn't seem like everyone's doing it right.
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