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  1. #61
    Player
    Shayuki's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Shayuki Kasumi
    World
    Spriggan
    Main Class
    Arcanist Lv 60
    Most Dragoons I see deal completely abysmal damage. Comparing to the very few actually decent Dragoons I know, I have no choice but to conclude that many of them are simply very bad players. It's strange because the Dragoon rotation really isn't even that difficult and frontloads the damage like crazy... No idea how people have sub 150 in Titan HM with ilvl 82 but meh.

    I don't mind if people consider the melee DPS classes weak, hopefully they will give some more undeserved buffs to classes that most people play wrong.
    (0)

  2. #62
    Player
    Senchai's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Senchai Sor
    World
    Ragnarok
    Main Class
    Lancer Lv 51
    I seriously think you are playing with wrong Dragoons... sorry but in 90% of the parses i saw from last 3 months, drg was either Nr 1 or Nr 2 on the Total dmg dealt list, much more on single-target bossfights. Even at fights like Coil T4 where are tons of Aoe damage to be dealt, Drg shines with very high dmg output (if played correctly...) and probably ranks right under Blm (if the Blm is godd only...)

    I think i could show you around 100 pics of parses with an output like that. Not sure what we talking about here... I think a dps of ~315 (constant dps, parsed over 5 minute "laps", not fight-start burst dmg) on iLvl is 85 is more than enough.

    But it can vary greatly with what one does, when using buffs, use them for dots too, or w/e. It can easly go low to 220 dps if i just use wrong buffs at wrong time or never use the positioning skills in time.

    For example, at the Wall in AK the dmg of a Drg can very easy be at lowest in grp if he has trouble to go to the side and since he cant go behind too he cannot use A LOT (even you dont believe it, yes, that 2 skills are A LOT A LOT A LOT) of dmg tools.

    Or using the dot-skills without the positioning-buffs also greatly decerases damage. Theres a lot a Drg can do wrong but i dont think its more as other classes. Blm can screw up also and probably all other jobs too. One has to know the role thats all imo.

    That mentioned Rotation reborn is a nice guide, but with a little bit of training on a puppet and thinking logically should point one in the right direction automatically usually...

    From what i saw, a good working team of DDs (8 man parties) would be Drg - Brd - Blm - Smn. Drg buffs piercing dmg (for Brd and himself), bard lowers magic resist (for Blm & Smn), Smn does whatever hes good in.
    (0)
    Last edited by Senchai; 02-04-2014 at 06:58 PM.

  3. #63
    Player
    Migosha's Avatar
    Join Date
    Dec 2013
    Posts
    35
    Character
    Migosha Ufgood
    World
    Siren
    Main Class
    Lancer Lv 50
    Quote Originally Posted by matic View Post
    I use what has become the standard H IDC P TTT(etc) rotation. i weave in my off gcds. full i90 itemized towards det. I have no problems whatsoever on short conflags/snakes/any dps checks in general.
    First, I would guess every parser don't give the same results. According to the parser itself and how it has been configurated.
    Second, may be your equipment, you may have a ilvl 90 equip but the overall stats are so-so and you're "loosing" a lot of dps. I can take myself as an exemple on that, I got ilvl 89 (missing the pants, I'm relaying on Onion pants atm) but I only got around 200-220 dps on primals, while I should be at 250-300. Why? Because I'm at 526 ACC and that means around 50 points of secondaries stats "lost" for Coil and like 100 points of secondaries stats "lost" on Primals. I didn't choose to be that high, I do with what Coil/Primals drop and it happened to be like that for the moment can't be helped, I don't decide what drop on bosses or I'd be full BiS already. The good news is that I'm prolly already ACC caped for the coming T9
    Maybe you're in a similar situation and that lower your dps somewhat.
    (0)

  4. #64
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shayuki View Post
    Most Dragoons I see deal completely abysmal damage. Comparing to the very few actually decent Dragoons I know, I have no choice but to conclude that many of them are simply very bad players. It's strange because the Dragoon rotation really isn't even that difficult and frontloads the damage like crazy... No idea how people have sub 150 in Titan HM with ilvl 82 but meh.
    DRG rotation is pretty complex compared to MNK or any other DPS, imo. Going to MNK for fun after I haven't touched it since relic, I found it insultingly simple. The other 3 DPS (BRD SMN BLM) are all also simple rotations and/or rotation "checklists".

    Though rotation difficulty from what I've seen has nothing to do with bad DRGs being bad. They just never apply their damage-boosting de/buffs to begin with.
    (1)

    XI: Zeroblade, Titan Server

  5. #65
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by SeraviEdalborez View Post
    DRG rotation is pretty complex compared to MNK or any other DPS, imo. Going to MNK for fun after I haven't touched it since relic, I found it insultingly simple. The other 3 DPS (BRD SMN BLM) are all also simple rotations and/or rotation "checklists".
    I play MNK main and DRG alt, I simply cannot see how anyone can call DRG rotation complex with a straight face (or even more difficult than MNK, they are about the same with MNK having more of an emphasis on positional bonuses). DRG rotation flows very well in my opinion, there are no difficult decisions to be made or anything it is just a set rotation and my i85 DRG (with allagan weapon) keeps up with my i90 MNK (with primal ex weapon) in dps on the same fights. The only way I can see someone being bad at DRG is forgetting about proper use of off GCD abilities or not watching their DoTs/Heavy Thrust.
    (1)

  6. #66
    Player
    hungdinh's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Kuro Hiroki
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    I do agree that DRG rotation gets complicated, but that is due to the nature of burst rotation (it is lenghthy and usually require a bit more memorization of a rotation) when the burst rotation are down, DRG only have to worry about applying buffs/debuffs and dots when down. As for monk in general, they dont have long and lenghthy burst rotation, in return they require constant re-position of every skills they have. For a DRG, it is more forgiving when you mess up a rotation, where as for MNK it is less forgiving because your GL3 is your main source of DPS, if you mess up your rotation, and ended up losing GL3....it will take about 9 skills to get back on track.
    (0)

  7. #67
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    There is no way to lose GL3 from "messing up your rotation".
    (3)

  8. #68
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Subucnimorning View Post
    I play MNK main and DRG alt, I simply cannot see how anyone can call DRG rotation complex with a straight face (or even more difficult than MNK, they are about the same with MNK having more of an emphasis on positional bonuses). DRG rotation flows very well in my opinion, there are no difficult decisions to be made or anything it is just a set rotation and my i85 DRG (with allagan weapon) keeps up with my i90 MNK (with primal ex weapon) in dps on the same fights. The only way I can see someone being bad at DRG is forgetting about proper use of off GCD abilities or not watching their DoTs/Heavy Thrust.
    DRG rotation flows well, but it's still quite lengthy. Complex is probably the wrong word for it. MNK's things they need to reapply are independant and not tied to combos: Twin Snakes doesn't have to have a specific precursor used between Dragon Kick or Bootshine for example. So if you do the "wrong" move on MNK or do it from the wrong side, it doesn't impair your ability to continue on. Where DRG in the same scenario would need to redo Heavy Thrust or Impulse Drive (or the whole combo in the case of a miss).
    (3)

    XI: Zeroblade, Titan Server

  9. #69
    Quote Originally Posted by Krilox View Post
    No offense, but your parser is wrong. Noone is doing 380 dps sustainable.
    Summoners does, runnin with one that can output 400 without much problems on stationnary fights.

    But 380 on dragoon, please post a picture, or it just never happened. Without lb of course

    Edit : nvm should learn to read properly, its possible to reach 373 -on time combat-

    Im doin 367 on said fight and I'm far from beein full BiS.
    (0)

  10. #70
    Player
    adahn's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Selen Vinland
    World
    Ultima
    Main Class
    Lancer Lv 50
    From my experience (I run end game dungeons such as turn 5 as both mnk and drg and run with other melee often) mnk and drg can parse similar dps post 2.1 and one may be higher than the other given different situations.

    Turn 5 has a lot of randomness in terms of parsing high dps (for melee at least) so it's not a good metric to go by but with things like Titan EX or Turn 4 I'd say DRG isn't bad at all. I still don't believe 100% the numbers different parsers give SMN but even if we concede that SMN outparses melee, at least I know for a fact that both classes can comfortably outparse BLM in Titan EX and keep up with BLM in turn 4 (say +-10%).

    Besides, you should also think about effective DPS.A BLM that burns a large crowd of bugs with crit flare sure looks cool but the high dps he's generating is unneeded because there's no dps check there. Compare that to the high dps that a melee can put on the old dreadnought in p6 or the high DPS a monk can sustain during FS/FB phase etc.
    (0)

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