I think it will come eventually. They just have to figure out how to make it work with their current battle system and ensure that it is capable of soloing for story purposes.
I think it will come eventually. They just have to figure out how to make it work with their current battle system and ensure that it is capable of soloing for story purposes.
That's exactly what I tried to do. SCH is a fantastic support and pretty great heals as well, especially when paired with a WHM. BRD, however, is a one trick pony. The only useful "support" we have is Mage's Ballad, and in some very specific situations Foe Requiem. On top of that, our DPS is pretty bad as well. We do have mobility, which is nice, but doesn't really offset the drawbacks except in a few specific fights (Titan/HM/EX, T1). The Ballad is nearly required for a few fights at least, so we still have a place for now.I know this question isn't really related but is it possible to be both support and support dps if I would to go SCH + BRD?
I'm not going to lie but the idea of having a buff class that increases all stats at a certain level would be a great addition but I don't know if it feels.. like part of the FF lore or whatever. But I could be wrong. I'm not exactly sure if people really want to just stand there and buff people.
Hate to spoil it but the original holy trinity was not tank, DPS, heal. It was Tank, Heal, Support in EQ as the other 2 spots of DPS were dime a dozen. And an enchanter (minor DPS with party buffs and enemy debuffs and cc) was highly used. Having been a 75 chanter (way back when) I can say it has its potential.
Time Mage might be the closest thing to old Enchanter. Haste, slow and other effects.
I'm beggining to think I'm the only WHM in the DF that knows what ensuna does. Does that count as being a support class?
I'd love to see a time mage as a class, but even with support you can always lump them into a DPS role, where by buffing or debuffing others they add to the overall DPS.
Time and space magic would be a fun introduction to this game (if handled correctly) and for those who said Haste would not be introduced, well it is already in the game, we just don't have access to the spell, so here's hoping.![]()
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This is a ridiculous statement. Outside of Coil Turns 4/5 and maybe Titan EX, there is absolutely no use for Ballad. If your healer needs MP song all the time, he's either a bad healer that cant manage his mana or dps need to stop dying/dodge better.
If there are 4 types of classes in a party, its no longer a "trinity" by any stretch. MMO trinity is tank, healer, dps. Just because DPS were a dime a dozen doesn't make them any lesser part of a system... and definitely not enough to coin the remaining jobs a "trinity" because they were more necessary or desired than the others. EQ and others (ffxi) just didn't fall completely into the system of the holy trinity.Hate to spoil it but the original holy trinity was not tank, DPS, heal. It was Tank, Heal, Support in EQ as the other 2 spots of DPS were dime a dozen. And an enchanter (minor DPS with party buffs and enemy debuffs and cc) was highly used. Having been a 75 chanter (way back when) I can say it has its potential.
Time Mage might be the closest thing to old Enchanter. Haste, slow and other effects.
This game however, does 100%. The only way to completely circumvent that would be to rework the entire combat system from the ground up. So maybe we'll see something like that in "Final Fantasy: A reborn realm reborn again" or something.
Regardless of content and general situation, if the healer runs out of MP, bard should Ballad.
Doesn't matter if healer is bad or the dps can't dodge or tank not doing his job. Either you're a good bard, which is pretty rare, or you're the common bad bard.
Won't happen with 4 group slots unless they make them so good that you are required to have one which would make the current tank situation into a tank and support issue due to the badillion dpsers
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