So it was just confirmed that Casters get melee only Auto Attack. Still feel like its good design, or more garbage down the chute?
Dont push ranged classes into melee range.
Dont leave any battle classes out of their appropriate auto attack.
So it was just confirmed that Casters get melee only Auto Attack. Still feel like its good design, or more garbage down the chute?
Dont push ranged classes into melee range.
Dont leave any battle classes out of their appropriate auto attack.
Actually, it's reassuring. Ranged attackers are getting consistent treatment.
I imagine they tried it your way first, and discovered, while testing the system, that it is very broken, so came up with melee autoattack as a fix.
You havent answered the issue, that melee AA needs to not stop thier movement or its trash, yet if ranged AA doesnt stop thier movement its totally OP. As long as AA stops your movement its probably a bad fit for archer. I see you dont want to press your button a lot, but unbalancing the game so you dont have to press a button would be foolish.

Why so many Emo's breaking out the straight razors about Archer and AA?
It's awesome you have total control.
Say you are fight a tough mob we all know a archer spamming arrows can take hate easy enough which is bad at times.
With AA you can come in and do some low Dmg DoT+Gain tp (death over time of course) while hate is being established, then move back and loose shots and ws's. You control what dmg you do and when its called Strategy to me idk.
It works very well, AA attack with bow makes no sense to me at all and i guess SE felt the same and I bet alot of others do as well.
Like I said earlier though, If you dont like how the class works dont play that class, I dont care much for mage or tank classes, so..... I JUST DONT PLAY THEM, easy. OR you could lay in a corner in the fetal position and cry yourself to sleep.
Either way thats the way Archer/Rng will be played after the update, I think its great.
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