Quote Originally Posted by Hitokirinomad View Post
The point was that flash ALONE can generate a significant amount of AOE threat faster and with less effort than splitting your Halone combo. At lower levels flash is even more crucial because you don't have significant threat tools like your Shield Oath or Halone, or maybe even Provoke.
Flash do generate enmity yea but not as good as i would like.. so I found myself needing to change the way i approached the different situations. What i found was right for me was to use Flash at the start gain initial aggro then proceed to use savage blade for more enmity before i start the combo.
As for splitting up the savage blade and Rage of halone is that you can get the debuff on different targets and this in turn will help you take less damage.



Quote Originally Posted by Hitokirinomad View Post
Not really gonna argue with you here, nothing (including Foresight btw) that PLD gets from MRD is super useful. But this was a guide for newbie tanks I thought. Bloodbath is lvl 8, and is actually pretty helpful at lower levels and while soloing. While leveling, bloodbath and protect are a couple of the most useful skills for all melee. It's only problem is poor scaling.
Yea i don't think any of the cross class skills are of that much use either but the most useful i found was Foresight. Blood Bath looks good but i don't see it working as good as it does with warrior. Protect is good for soloing quests and general leveling for almost every class yes but in a group instance there will be healers with it so i don't have it listen up.

Quote Originally Posted by Hitokirinomad View Post
I was wrapping all of your rotations into this one section to reduce the wall of text. Pre-Halone(before lvl 26), Shield Lob > Fast > Savage gives you more enmity than Shield Lob >Savage > Fast, and Lob gives you enough enmity to last until the end of that Savage unless you fall asleep. Post-Halone (after lvl 26) the best way to lost aggro on a single target is to delay your Halone combo. The math was shown by Menae below. I know you aren't a fan of using math to explain things, but the purpose of theorycrafting with the numbers is to show the 'why' behind the 'what'.
I totally agree with the math there. It's true it does give more damage and enmity. My point is that it does not account for any thing more in the equation. And i only said to use savage blade once or twice before continuing with the fast blade combo.

Quote Originally Posted by Hitokirinomad View Post
Well..most content would NOT be Pre Ifrit HM. You said AF job armor and DL accessories, which means lvl 50. I actually logged on my PLD to check this out, in full AF, Full DL acc and my RELIC I have less than 5k HP. Sure you might have an ilvl high enough to get you into CT, that doesn't mean you would be helpful or effective to your group. You would be hard pressed to survive even the HM dungeons in that without being significantly carried by overgeared DPS and Healers who manage somehow to not pull threat. Like I said, gear doesn't make you hit your buttons better, but AF job armor does not provide sufficient HP/Defense/STR to not be a burden to your group for *most* lvl 50 content.


***real edit: If by most content you mean the lvl 50 grind dungeons (AK, WP, Prae, CM) and Ifrit HM, I see your point. But if you wear it into anything else, you're doing your group a disservice***
yes it is counted for those there. anything above you should be better geared.