Quote Originally Posted by Hitokirinomad View Post
This may come across as rude and/or caustic. Not my actual intent, I just don't want people trying to follow all of this advice just because your post is long. Ciana linked a very comprehensive guide that uses math and testing. Go use that.
No i don't mind at all. thank you come telling me. And yea its is comprehensive and well tested of course. I've read it before and I've read it again now. But it is not that friendlies and i would't recommend it for anyone that is not into the number detail however.

Quote Originally Posted by Hitokirinomad View Post
This one bit of misinformation here made me go back and really read what you put down. Some of it is good, a lot of it is suboptimal. Flash with shield oath is more than just 'initial threat grab'. At low levels, PLD who continually lose aggro in my experience have flashed less than 3 times per multi mob pull. At higher levels...what exactly do you think those tanks in WP speed runs are using to hold aggro on 12 mobs? Or what if (while leveling), you run across a THM or CNJ who sleeps the other mobs?
If you really went back to read it again you must have skipped the 1 third of it on the way. As you do not have shield Oath on lower levels. I also said that if you do have trouble with holding the aggro then don't be afraid to use flash more and tell your team to hold off on the damage for a bit. I dont use more then 1 or maybe 2 Flash at lower levels as its not needed if you rotate targets around. At higher levels you have almost less us for it. And WP speed runs... really?? if you want to base the whole use of Flash by only using a unique way to use flash in WP speed runs only then you missed the point really... and just to have said it. i have not tanked WP Speed run.. only the normal way, and i don't not like the place at all. If i want them to sleep a target i will marking accordingly by using the chain mark.

Quote Originally Posted by Hitokirinomad View Post
For your main post, you only list 3 cross class skills, one of which you can't use in combat, and don't need outside of combat. You forgot Bloodbath and Protect, or even cure if you are unwilling/able to take your CNJ to 34 for SS (somewhat likely for a truly new to the game tank).
Yea i listed only three as you wont need anything more really. As for protect.. white mage got better, scholar will have it also. Cure.. not needed as its useless really.. if we got it to scale of strength or vitality it could be better. It heals around 200 which is not much. While soloing i did have it yes, but almost never used it. And if you do need the 200 hp to survive you are better off using one of your defense skills instead.
And for Bloodbath.. i actually had it in the post but deleted it because i don't really have it and i don't see a use for it.. we are not a HP tank like warrior is and we do little damage to begin with. For the the Stoneskin part i didnt say it was mandatory.. i actually said is was near useless.. but i have it there because i actual use it for low lvl dungeons. As i leveled up my conjurer as my first class.

Quote Originally Posted by Hitokirinomad View Post
This is confusing, and also incorrect. You will generate more enmity in 2 swings with Fast > Savage than you would with Savage > Fast, and it's the *same amount of time spent due to the GCD*. Also, post-Halone, you generate an insane amount more emnity doing Fast > Savage > Halone than Savage > Fast > Savage, and you will most likely immediately lose threat if you have DPS expecting a quicker ramp up.
No your wrong... Fast Blade do not have a enmity additional BUT it does deal damage as this gives you some enmity. Savage blade give you enmity outside of a combo and more inside. But if your try it you gain more enmity early on by hitting savage blade twice instead of the full combo. When you have established enmity lead you should however continue the fast blade combo for damage and because you have the enmity lead. You do however lose enmity eventually for some bosses that are focused if the dps is doing there job before you gain Rage of Halone.
As for "Post-halone" its post halone so you don't have access to it yet and therefor you cannot use it either. When you do have it will gain enormous amount of enmity with the full combo as the last hit gives you the most.


Quote Originally Posted by Hitokirinomad View Post
Also, no. Not even the slightest. Unless by "most content" you mean nothing past AK, WP, and Ifrit HM. You suggest that tanks need to have the best gear available for the content, then let them know it's okay to stay in AF armor. It's really not. It won't make you utilize your skills better, but it does help with the whole 'staying alive and keeping threat' portion of the tanking. You're not a bad tank just because you are in AF, just go ahead and get better as quickly as possible.
Most content would be Pre Ifrit HM yea. as you need the better gear really. But you can enter Crystal Tower with a ilvl of 50 and most other places also. BUT some of them have a dps check point.. which is more for the Damage dealers to handle.
And again this isn't a endgame grind guide either but the general idea around tanking my tanking at least..