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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I'd hate to see how you people would act if dying actually left you with a serious penalty.
    (2)

  2. #2
    Player
    Royin's Avatar
    Join Date
    Nov 2013
    Posts
    30
    Character
    Royin Aesir
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Dhex View Post
    I'd hate to see how you people would act if dying actually left you with a serious penalty.
    I feel you want to take gaming more serious than you should.
    (1)

  3. #3
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Royin View Post
    I feel you want to take gaming more serious than you should.
    No it's quite the opposite!

    Gaming is for fun.

    In FFXI dying could cost you hours of EXP or even lower your level. It was a painful penalty - but people still got along and for the time I played that game (8 years!) I never really encountered anything close to the level of egotism or immaturity I see in FFXIV currently in regards to more difficult encounters.

    Dying in this game has little appreciable effect on your character's well being; at most you might need to stop and repair more often if you die frequently.

    I find it borderline amusing that people can be so demanding and harsh in game that offers no true penalty for being inexperienced (and by extension dying a lot) - I'd really hate to see how ridiculous players would act if the penalties in game were more serious.

    (:
    (7)

  4. #4
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Dhex View Post
    No it's quite the opposite!

    Gaming is for fun.

    In FFXI dying could cost you hours of EXP or even lower your level. It was a painful penalty - but people still got along and for the time I played that game (8 years!) I never really encountered anything close to the level of egotism or immaturity I see in FFXIV currently in regards to more difficult encounters.

    Dying in this game has little appreciable effect on your character's well being; at most you might need to stop and repair more often if you die frequently.

    I find it borderline amusing that people can be so demanding and harsh in game that offers no true penalty for being inexperienced (and by extension dying a lot) - I'd really hate to see how ridiculous players would act if the penalties in game were more serious.

    (:
    Sounds crazy. I am not sure I would have ever gotten past Titan Story if I de-leveled every time I died.
    (0)

  5. #5
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dhex View Post
    No it's quite the opposite!

    Gaming is for fun.

    In FFXI dying could cost you hours of EXP or even lower your level. It was a painful penalty - but people still got along and for the time I played that game (8 years!) I never really encountered anything close to the level of egotism or immaturity I see in FFXIV currently in regards to more difficult encounters.

    Dying in this game has little appreciable effect on your character's well being; at most you might need to stop and repair more often if you die frequently.

    I find it borderline amusing that people can be so demanding and harsh in game that offers no true penalty for being inexperienced (and by extension dying a lot) - I'd really hate to see how ridiculous players would act if the penalties in game were more serious.

    (:
    That's because the early game forced group leveling weeded most of those players out. Those actually not expecting everything to be delivered to them on a golden platter stuck around and didn't mind having mistakes which punished the player.

    Don't want to have to run back to the dunes from your Home point, learn to work together in groups and not die, carry this lesson to your next leveling area. Want to get groups faster? Come prepared and ready to preform your role, make friends, those people understand you aren't wasting their time when they play with you and invite you whenever they can.

    As for those who said "I hate needing to be in a party for everything!" the entire point of the game was playing with others in parties/alliances seriously shut up and gtfo.

    Obviously the genre wasn't aimed for those wanting a solo/casual experience but now those who liked a challenge have been driven out of the game genre which started as a niche market for those gamers.
    (1)

  6. #6
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Dhex View Post
    I'd hate to see how you people would act if dying actually left you with a serious penalty.
    The devs would too, thank the twelve they aren't as stupid as they used to be
    (0)