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  1. #61
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ForteXX View Post
    They'd also have to make it so that a name can only be used once across all servers.
    No they wouldn't. You just add an @servername to people in cross-server groups, just like any other MMO with cross-server dungeon finders. >_> Not that difficult.
    (0)

  2. #62
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Always have, always will support this. Please implement SE. Hate having private conversations always cut out by dungeon/raids. Having it be only from friends/party members is a very good compromise IMO.
    (2)

  3. #63
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    They don't need to make names unique, every player in the game has a unique ID behind the scenes, e.g. 654879. All they need to do is figure out the destination from the source. So if your on coeurl and you Send a message to "Joe Somebody" it should look up "Joe Somebody" to get his ID from the current server, then send the message to the unique ID instead of the name. Meaning you could only msg people from your server but it wouldn't matter if they are in an instance or not.

    But currently, the system is not designed to listen to tells from inside an instance server, it is not implemented, therefore it cannot and it blocks you when you try. Think of it like a road that ends at a cliff. They could expand the road but they would need to build a bridge first.
    (0)

  4. #64
    Player
    Gontrant_Sorel's Avatar
    Join Date
    Feb 2014
    Posts
    18
    Character
    Gontrant Sorel
    World
    Odin
    Main Class
    Archer Lv 29
    Quote Originally Posted by ForteXX View Post
    They'd also have to make it so that a name can only be used once across all servers. Since this does not happen currently, the servers would have absolutely no idea which character to send a message to when in an instance.

    Reason LS and FC work: they're tied specifically to your character, unlike your name.
    rest assured that any character has already his own internal unique id and every server has also it's own unique id so if you put them together you can internally identify any and all characters.

    how do I know this? elemental. everything on a database uses internal IDs to keep integrity (it also helps to reduce the space required to store it)

    think about this. if the database used internally the name of the character and we were graced by an option to change it (previous payment to square) it would mean changing the name everywhere (the lists of items owned, the lists of missions completed, the list of missions the player is doing, the lists of friends, the lists of people he has blacklisted, the lists of achievements... and so on)

    but if it's using an internal id then the character's name is stored on a single place and everywhere else there's only an id that will never see the light so nobody will ever feel the need to change it.

    so worry not. everything (servers, players, characters, mobs, bosses, items, places, missions, ...) has already it's own UNIQUE id.
    (0)
    Last edited by Gontrant_Sorel; 02-04-2014 at 05:33 AM. Reason: adding more text

  5. #65
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Steeled View Post
    Edit: It's simple, give us three options -

    1. Receive tells from friends while in dungeons? On by default.
    2. Receive tells from party-mates while in dungeons? On by default.
    3. Receive tells from anyone on your server while in dungeons. Off by default.
    This is a good compromise, however, 2 should be Off by default. Anything that needs said in instance can be said in /p.
    (0)

  6. #66
    Player
    Gontrant_Sorel's Avatar
    Join Date
    Feb 2014
    Posts
    18
    Character
    Gontrant Sorel
    World
    Odin
    Main Class
    Archer Lv 29
    Quote Originally Posted by L-D-Omlette View Post
    This is a good compromise, however, 2 should be Off by default. Anything that needs said in instance can be said in /p.
    I disagree. sometimes you want to say something in private to avoid unwanted conflict. for example if I /p that I want to add that nice miqo'te to my friends list but only her the other two at the party may not take it well but if I /tell her nobody else will know about it.
    (1)

  7. #67
    Player
    Laf's Avatar
    Join Date
    Oct 2011
    Posts
    186
    Character
    Lafiel Brunestud
    World
    Excalibur
    Main Class
    Archer Lv 50
    RMT spam even in dungeons?

    y-you too...
    (0)

  8. #68
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gontrant_Sorel View Post
    I disagree. sometimes you want to say something in private to avoid unwanted conflict. for example if I /p that I want to add that nice miqo'te to my friends list but only her the other two at the party may not take it well but if I /tell her nobody else will know about it.
    Sending the friend request accomplishes that, I didn't realize it required a discussion. That example aside, I do understand what you are trying to illustrate.

    Does the potential unwanted conflict of defaulting off outweigh the potential harassment of defaulting on?
    (0)
    Last edited by L-D-Omlette; 02-04-2014 at 06:15 AM. Reason: Clarity

  9. #69
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gontrant_Sorel View Post
    rest assured that any character has already his own internal unique id and every server has also it's own unique id so if you put them together you can internally identify any and all characters.

    how do I know this? elemental. everything on a database uses internal IDs to keep integrity (it also helps to reduce the space required to store it)


    think about this. if the database used internally the name of the character and we were graced by an option to change it (previous payment to square) it would mean changing the name everywhere (the lists of items owned, the lists of missions completed, the list of missions the player is doing, the lists of friends, the lists of people he has blacklisted, the lists of achievements... and so on)

    but if it's using an internal id then the character's name is stored on a single place and everywhere else there's only an id that will never see the light so nobody will ever feel the need to change it.

    so worry not. everything (servers, players, characters, mobs, bosses, items, places, missions, ...) has already it's own UNIQUE id.
    Thanks for just expanding on what I said.
    (0)

  10. #70
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I agree with the OP completely, you should be able to send tells in dungeons. It would not be a major distraction, in my opinion, especially considering you can already use FC and LS chat anyways.

    For the time being I have opted to create a couple of linkshells and invite individuals or groups of RL friends to them so that I can still talk to them privately within dungeons.

    I can see where devs got the idea that it might be distracting but honestly I find things like DF a lot more entertaining with some conversation and it's pretty rare to get grouped up with people who actually want to talk to you. It's kind of weird but since Duty Roulette was introduced I find dungeons a lot more boring these days, not being able to chat with or que up with friends for that daily bonus really has a big impact on fun factor. Sometimes you just need to swallow your pride and admit that an idea is silly, this is one of those times in my opinion.
    (0)

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