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  1. #21
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I must say, this is completely confusing. I got impatient and decided to test this out on the pc I'm on during daytime (very low spec but can run the game) by setting the pagefile to 256MB. The PC has 4GB of RAM so it's no worry. Despite this, Windows is still reporting the same physical RAM usage when I'm in Ul'dah and identical values under the "Commit (KB)" column in resource monitor.

    I researched this the other week, and where it says "Commit charge" that would be the pagefile + physical RAM that is being used. But in resource monitor, the tooltip for this particular column that only says "Commit" says, and I quote, "Amount of virtual memory reserved by the operating system for the process in KB". Obviously that's why I've been calling the value in that column the pagefile/virtual memory usage.

    So now we see that the game not only ignores the pagefile setting, if I'm to follow that tooltip OR the information I found out about commit charge, and that decreasing the pagefile size makes no difference to how much RAM the game uses.

    FYI, I'm sitting in the middle of Ul'dah and the game is taking no more than 1.5GB RAM, even though it clearly needs to. I'm really not buying that this has anything to do with the natural addressing limit of 32-bit applications...

    Edit: Forgot to mention, even on this old spec PC with other applications running and being in Ul'dah, CPU usage is average 80% on both cores with occasional spikes and GPU usage is... 30%. I'll say it again, there is a serious bottleneck due to how this game uses memory.
    (0)
    Last edited by charliesheen; 06-16-2011 at 11:34 PM.

    How many times can they mess up pre-order codes?!?