It hurts everyone as they have to develop content with solo only players in mind - They already develop content with lowest common denominator in mind.

No they wouldn't, just leave the dungeons exactly as they are, just allow us to go into them by ourselves, leave the encounters the exact same. Gear and levels will make them solo'able. It's just a simple matter of letting you go in by yourself into a dungeon to kill things for the loot.


How do people not understand what the op was asking from the original post? Nothing is re-tuned, or changed in the dungeon. Sync is the only thing that is removed. She's not asking to go in and solo WP or primals. Soloing old content has been done since EQ. It doesn't kill peoples interests in running systems like DF. DF will carry on as it has in other games. Packed with people who don't talk to each other, or are there to troll and be carried. Those 200-400 marks you get from turning in loot to the GC's wouldn't kill the market. I can gain marks faster soloing GC leve. 500+ marks for 1 minute of work.
I'm with the OP. Stop with the damn restrictions and forced sync in instances. All it's going to do is create a lot of useless, dead content.
There was another post that did however hit the nail on the head. Square just doesn't want that many instances opened. Look at the clusterfuck that was the release. We'll see how their structure holds up with the ps4 release.
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