I'm kind of confused on how this thread is 13 pages of different opinions. If you increase the DPS from 2 to 3 in dungeons, it'd result in faster queue times for DPS.

Let's say, for example, you can have 50 dungeons concurrent at any time (due to server machine limitations). 50 * 2 = 100 DPS doing dungeons. 50 * 3 = 150. That's 50 more DPS that could be in those dungeons. Or, how about you have 100 concurrent dungeons. That's 100 more DPS.

That adds up to a 50% increase in the number of DPS per hour (figuratively) that could be doing dungeons.

Not only would we run into the "reserving an instance" issue less, but overall queue times would decrease because you'd have more DPS going through the pipe, causing less of a bottleneck. Does more water come out of a pipe if you make the pipe bigger?

I guess the only issue after that would be DPS wanting to queue more often cause their queue times would be better lol.