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  1. #1
    Player
    Ashkandi's Avatar
    Join Date
    Apr 2012
    Location
    Uld'ah
    Posts
    60
    Character
    Aishteru Shadowcroft
    World
    Sargatanas
    Main Class
    Marauder Lv 50

    Hamlet Defense Reborn

    For most of us 1.0 players, we know what Hamlet Defense was. For others you can find the information here: http://finalfantasy.wikia.com/wiki/Hamlet_Defense

    Hamlet Defense brought about a nice focus for all classes DoH/DoL and DoW/DoM. The Preparation Phase, mostly for DoH/DoL, gave most crafters a feeling of fulfillment and usefulness. The Supply Caravans were also pretty fun. It was like it should be, prepping for an all out battle.

    Then came the warfare phase, where players both DoH/DoL and DoW/DoM, had roles to fulfill in a instanced battle to protect whatever. One of the rewards were beastribe seals used in our relic reborn quests.
    (12)

  2. #2
    Player
    Ashkandi's Avatar
    Join Date
    Apr 2012
    Location
    Uld'ah
    Posts
    60
    Character
    Aishteru Shadowcroft
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Now pushing forward with this type of battle would bring some more life into ARR. Do away with the instanced battle and make it a all out battle kind of like besieged from FFXI. Although Besieged was instanced it was closed off from the outside so that no one could get in. Adopt that style to ARR so it won't be another Odin/Behemoth fest and raise the actual level of the beastmen past 2 to maybe 5. Bringing in stronger Beastmen that take longer to kill would bring in more players to stop them from taking ______(Fill in the blank devs).


    Rewards could be Allaghan tomes of Philosophy or even Mythology or special gear that is a decent Ilvl for the level of the beastmen. With that said though a upgraded beastmen camp would be in order to recapture what they took.

    Thoughts?
    (3)

  3. #3
    Player
    Crimen's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    407
    Character
    Crimen Vereor
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Considering it's way easier now to level a crafting/gathering class, it would be interesting, although I don't know if they want to implement content that forces you to play a specific class/job like that again.
    (0)

  4. #4
    Player
    Crimen's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    407
    Character
    Crimen Vereor
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    What I really want back is Skirmish! There should be a new way of getting those weapons. They're great for vanity.
    (7)

  5. #5
    Player
    Ashkandi's Avatar
    Join Date
    Apr 2012
    Location
    Uld'ah
    Posts
    60
    Character
    Aishteru Shadowcroft
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Crimen View Post
    What I really want back is Skirmish! There should be a new way of getting those weapons. They're great for vanity.
    I really agree with you there! Skirmish was exciting!
    (0)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    OP glossed over the major flaw of Hamlet Defense. That being that if you did not perform within ridiculously high parameters (you had to be in the top 10 contributors, if I recall), you got nothing. Unless you also suggest that aspect be removed, all you're asking is for trouble, OP.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Ashkandi's Avatar
    Join Date
    Apr 2012
    Location
    Uld'ah
    Posts
    60
    Character
    Aishteru Shadowcroft
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    OP glossed over the major flaw of Hamlet Defense. That being that if you did not perform within ridiculously high parameters (you had to be in the top 10 contributors, if I recall), you got nothing. Unless you also suggest that aspect be removed, all you're asking is for trouble, OP.
    Your very right, I did forget about that. I wanted to highlight the "Good" aspects of the Defense rather than the negatives. I'm sure that they'd pull that flaw out to make things more balanced and even. "I think"
    (1)

  8. #8
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Hated hamlets then and I will hate them now, mostly because the seal drop rate was ridiculously bad and they served no purpose except for the relic progression, which all hamlets really were was a timesink for the relic. Ultimately they would have no meaning in ARR, sure you could put some half decent armors but why do that when it seems anything with a tome or lockout is pretty much given away. Now skirmish would be nice to bring back, but would all just be for vanity at this point.
    (2)

  9. #9
    Player
    Gwaeron's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    202
    Character
    Gwaeryn Wenyan
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Crimen View Post
    although I don't know if they want to implement content that forces you to play a specific class/job like that again.
    What? You could do the thing with ONLY DoL/DoH or ONLY with DoW/DoM or a mix of almost any jobs, if there's any piece of content that DIDN'T force you into a certain role, Hamlet Defense is the one.

    Quote Originally Posted by WiseWolfHolo View Post
    Hated hamlets then and I will hate them now, mostly because the seal drop rate was ridiculously bad and they served no purpose except for the relic progression, which all hamlets really were was a timesink for the relic. Ultimately they would have no meaning in ARR
    I don't see how it would serve less of a purpose than FATEs do. I don't think the point was to put it back in exactly how it was and have it do exactly what it did, seeing as militia gear and DoL hats/tools are now crafted. I'm sure they could think of some reason to put it back in.
    (1)

  10. #10
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    If SE decides to do Hamlet again (or any sort of "Besieged" event) here's my idea on what it could involve.

    2 Phases: Prep and Defend.

    Prep:
    In this phase the DoH/L are in charge of prepping the area. They build or harvest things that will make the next phaseeasier or more enjoyable =D

    DoH can build structures to aid the DoW/M in the next phase.

    Sentry Tower: Provides extra time between enemy waves. ARC that are on the tower receive a buff. This buff will boost ACC and DMG by like 5-10%. Having a height advantage over an enemy will have a huge effect.
    Infirmary: Any DoW/M that fall in battle will respawn in the infirmary. This way, WHM/SCH don't need to Raise people and can instead focus on healing or applying DoTs.
    Barracks: Provides additional NPCs. Can come in different flavors: Wood Wailer barracks will summon a Wood Wailer NPC to help out. Advanced version can summon GC troops. GC troops are stronger and more efficient that city guards.

    DoL can provide materials for traps. They can cut logs which they can make into a trap somehow. Basically DoH creates buildings and DoL create traps.

    Defense:

    After a certain amount of time passes, we enter the 2nd phase: the actual fighting part. The DoW/M can utilize the structures and traps the crafters and gatherers made to make the defense slightly easier.

    For rewards, after a successful defense, you get money and seals. The amount depends on what you did. You get a flat rate just for participating with bonus based on your actions. If you helped create buildings and traps, you get seals and money even if you didn't take part in the 2nd phase. If you participated in both (Made a sentry tower then switched to ARC and used your tower in the defense), you'll get a bonus.
    (0)

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