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  1. #1
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zangetsu View Post
    I want to see SE take auto attack beyond the basic form and let us customize it. All the current attacks we have: Light, Heavy, broad swing ect.. where will they go with new auto attack system? Turn into new WS's? Or just be an additional TP tool. I want to see it taken 1 step further and give us the ability to choose which one we want to auto attack with. For example if your tanking on gladiator. Heavy swing is great for enmity control so you would set that as your auto attack but if you were damage dealing on Gladiator you would change your auto attack to something like light stab or light swing for faster attacks. Heavy would have enmity control but slower TP gain while light would have no enmity control but faster TP gain.

    We can go even more advanced and have "attack patterns" where we can set multiple attacks into an auto attack.

    Ex. 5 Light swings > 1 heavy swing > 3 light stabs > 1 heavy stab

    Something like that would probably take a lot of balancing but i think it could be a really cool feature.

    If were gonna do auto attack. Let's spice it up a bit! ^^v
    With that they might as well scrap the auto attack and go back to what it was lol. but yah, interested to see what will happen with the other attacks, such as broad swing, full thrust etc. This is why alot of people were upset about implementation of AA, they liked the option of being able to chose different attacks that could either build TP faster, decrease or increase enmit, do AE dmg etc. Maybe they'll be on a cool down or maybe we can switch stances and use those attacks instead. Attacks like flurry would have to be reworked since it needs to be started with heavy strike first. Either way, once the patch comes theres going to be a whole lot of people happy and a whole lot of people angry about it. i'm gonna hold off judgement until they say they've finalized it since it seems like it'll be a long works in progress with balancing. we can all just cross our fingers and hope it creates more interesting gameplay =)
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    Last edited by Shampooo; 06-16-2011 at 03:10 PM.

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Shampooo View Post
    With that they might as well scrap the auto attack and go back to what it was lol. but yah, interested to see what will happen with the other attacks, such as broad swing, full thrust etc. This is why alot of people were upset about implementation of AA, they liked the option of being able to chose different attacks that could either build TP faster, decrease or increase enmit, do AE dmg etc. Maybe they'll be on a cool down or maybe we can switch stances and use those attacks instead. Attacks like flurry would have to be reworked since it needs to be started with heavy strike first. Either way, once the patch comes theres going to be a whole lot of people happy and a whole lot of people angry about it. i'm gonna hold off judgement until they say they've finalized it since it seems like it'll be a long works in progress with balancing. we can all just cross our fingers and hope it creates more interesting gameplay =)
    How did it build TP faster? It was abused abused abused. who uses heavy slash? we stab, because stamina usage and acc was better, who used light, etc, etc, etc.

    It was unbalanced in an unbalanced world.

    This is why they're scrapped to a systematic AA, so developers can at least bring some order to the world.

    How is this even any different then a WS in the new AA system? more damage more resources...okay... It's all DoT in the end.

    In FF11's world you can easily equip a different set of eq and mimic heavy attack, I have increased double attack, store TP effect, etc, etc, etc.

    I know people like the illusion that they are effectively making customized decisions, but heavy/lights/slash/stabs were so redundant in the great scheme of things, it barely mattered.

    Once you get your heavy stab...that was it 99% of the time.

    It's better to throw it into the passive skills bin, and give it some some animation hand-me-down.
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  3. #3
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    Quote Originally Posted by Shampooo View Post
    With that they might as well scrap the auto attack and go back to what it was lol. but yah, interested to see what will happen with the other attacks, such as broad swing, full thrust etc. This is why alot of people were upset about implementation of AA, they liked the option of being able to chose different attacks that could either build TP faster, decrease or increase enmit, do AE dmg etc. Maybe they'll be on a cool down or maybe we can switch stances and use those attacks instead. Attacks like flurry would have to be reworked since it needs to be started with heavy strike first. Either way, once the patch comes theres going to be a whole lot of people happy and a whole lot of people angry about it. i'm gonna hold off judgement until they say they've finalized it since it seems like it'll be a long works in progress with balancing. we can all just cross our fingers and hope it creates more interesting gameplay =)
    I appreciate you replying in a more positive and supportive manner. These other people are coming off like this is a debate. I simply brought up a general idea and people want to nit pick it but that's expected on a game forum I suppose . It's nice to know there is positive people out there though. Thank you =)

    And people stil don't understand the purpose of heavy, light, stab, and slash beyond damage output.
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