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  1. #13
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zangetsu View Post
    I want to see SE take auto attack beyond the basic form and let us customize it. All the current attacks we have: Light, Heavy, broad swing ect.. where will they go with new auto attack system? Turn into new WS's? Or just be an additional TP tool. I want to see it taken 1 step further and give us the ability to choose which one we want to auto attack with. For example if your tanking on gladiator. Heavy swing is great for enmity control so you would set that as your auto attack but if you were damage dealing on Gladiator you would change your auto attack to something like light stab or light swing for faster attacks. Heavy would have enmity control but slower TP gain while light would have no enmity control but faster TP gain.

    We can go even more advanced and have "attack patterns" where we can set multiple attacks into an auto attack.

    Ex. 5 Light swings > 1 heavy swing > 3 light stabs > 1 heavy stab

    Something like that would probably take a lot of balancing but i think it could be a really cool feature.

    If were gonna do auto attack. Let's spice it up a bit! ^^v
    With that they might as well scrap the auto attack and go back to what it was lol. but yah, interested to see what will happen with the other attacks, such as broad swing, full thrust etc. This is why alot of people were upset about implementation of AA, they liked the option of being able to chose different attacks that could either build TP faster, decrease or increase enmit, do AE dmg etc. Maybe they'll be on a cool down or maybe we can switch stances and use those attacks instead. Attacks like flurry would have to be reworked since it needs to be started with heavy strike first. Either way, once the patch comes theres going to be a whole lot of people happy and a whole lot of people angry about it. i'm gonna hold off judgement until they say they've finalized it since it seems like it'll be a long works in progress with balancing. we can all just cross our fingers and hope it creates more interesting gameplay =)
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    Last edited by Shampooo; 06-16-2011 at 03:10 PM.

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