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  1. #1
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72

    Custom Auto attack

    I want to see SE take auto attack beyond the basic form and let us customize it. All the current attacks we have: Light, Heavy, broad swing ect.. where will they go with new auto attack system? Turn into new WS's? Or just be an additional TP tool. I want to see it taken 1 step further and give us the ability to choose which one we want to auto attack with. For example if your tanking on gladiator. Heavy swing is great for enmity control so you would set that as your auto attack but if you were damage dealing on Gladiator you would change your auto attack to something like light stab or light swing for faster attacks. Heavy would have enmity control but slower TP gain while light would have no enmity control but faster TP gain.

    We can go even more advanced and have "attack patterns" where we can set multiple attacks into an auto attack.

    Ex. 5 Light swings > 1 heavy swing > 3 light stabs > 1 heavy stab

    Something like that would probably take a lot of balancing but i think it could be a really cool feature.

    If were gonna do auto attack. Let's spice it up a bit! ^^v
    (0)

  2. #2
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Eventually there would be only one good method of attacking, and everyone would copy it for their respective classes. So while there would be an illusion of customization, the reality would be either you are doing it properly or not.

    Obviously each situation would have a different method involved, but the same principle applies, and it would end up being more annoying switching out patterns.
    (2)

  3. #3
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    98
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Roaran View Post
    Eventually there would be only one good method of attacking, and everyone would copy it for their respective classes. So while there would be an illusion of customization, the reality would be either you are doing it properly or not.

    Obviously each situation would have a different method involved, but the same principle applies, and it would end up being more annoying switching out patterns.
    Perfectly stated.

    Choices like this are not choices, they are the illusion of choice. Mathematically, there is always a superior option, and this becomes the de facto standard. Players who deviate from said standard become mocked, ridiculed, or just labelled "bads".

    Variables like this should be addressed through timing of skill use, etc. Things that require actual player coordination, not looking up "For Boss X, the Optimal Autoattack Pattern is HS, HS, LS, HS, LS." on <insert wiki here>
    (0)

  4. #4
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    That's a little complicated for a battle system, and bring in a lot of balance problems we really don't need to deal with, at this point in time.

    I feel like we should invest less into AA and more into things like BR(replacement) and other more synergetic skills.

    AA is just a ticker to activate the more higher levels of combat prowess. That's why AA is timeless in its effectiveness.

    And everything mentioned can be done in regards to equations using passive skills or active skills.

    For instance: Passive skill : heavy slash +100 TP +20% slash damage +50delay increase chance of critical

    passive skill :Light stab : -50 TP -40% stab damage -100 delay increase chance of double attack

    etc
    (1)
    Last edited by kukurumei; 06-16-2011 at 04:30 AM.

  5. #5
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    I understand where you all are coming from but that way of thinking is what can hold back great ideas just because it doesn't "parse" the best. Everything has a "correct" way to do it and will be posted on wiki. Just because you did some math and it says that your setup does the best damage doesn't mean its the best thing to do for every situation/gear setup/ or JA setup. Maybe setting your own pattern would be a bit ridiculous on balancing but something like setting to use light or heavy slash would be nice.
    (0)

  6. #6
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zangetsu View Post
    I understand where you all are coming from but that way of thinking is what can hold back great ideas just because it doesn't "parse" the best. Everything has a "correct" way to do it and will be posted on wiki. Just because you did some math and it says that your setup does the best damage doesn't mean its the best thing to do for every situation/gear setup/ or JA setup. Maybe setting your own pattern would be a bit ridiculous on balancing but something like setting to use light or heavy slash would be nice.
    Ungrounded concepts is what got ff14 in trouble in the first place. Look how our customizable armoury system turned into a clusterfck of "super" setup of unbalanced "wiki"ized combination.

    An elegant balanced system is always grounded to reality and "held" back by logical concepts, instead of "new fun ideas". Because new and fun lasted...30minutes.
    (0)

  7. #7
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    What about just choosing which skill is used for auto-attack. Let me choose which of my "free" attacks I auto-attack with.
    (0)

  8. #8
    Player
    Terabyt3's Avatar
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    Mar 2011
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    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zangetsu View Post
    Ex. 5 Light swings > 1 heavy swing > 3 light stabs > 1 heavy stab

    Something like that would probably take a lot of balancing but i think it could be a really cool feature.

    If were gonna do auto attack. Let's spice it up a bit! ^^v

    /ac "Light Swing"
    /ac "Light Swing"
    /ac "Light Swing"
    /ac "Light Swing"
    /ac "Light Swing"
    /ac "Heavy Swing"
    /ac "Light Stab"
    /ac "Light Stab"
    /ac "Light Stab"
    /ac "Heavy Stab"


    There ya go..... A fully customizable auto attack you wished for. Now if only they had a way of implementing that into the game.......................

    /display sarcasm off
    (0)

  9. #9
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    98
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zangetsu View Post
    I understand where you all are coming from but that way of thinking is what can hold back great ideas just because it doesn't "parse" the best.
    This kind of thinking is also what stops terribly bad things from happening.

    Everything has a "correct" way to do it and will be posted on wiki.
    The difference is that there is a difference between KNOWING how to do something and EXECUTING it. Everyone "knew" how to do the boss fights in other MMOs, the difference was that some people could actually do them and some could not.

    Your idea has no execution. It is simply find the numerically superior attack routine, plug it in, and let the numbers work.

    Just because you did some math and it says that your setup does the best damage doesn't mean its the best thing to do for every situation/gear setup/ or JA setup.
    The number of variables in the equation doesn't change anything. It just increases the size, complexity, and number of the table(s). It is solve for X, where X = damage per second, and then select whatever combination of variables yields the largest value for X.

    Maybe setting your own pattern would be a bit ridiculous on balancing but something like setting to use light or heavy slash would be nice.
    Again, what purpose does this serve? Either there's no difference between them, in which case, what is the point of the effort?

    Or, there is a difference between them, and the answer is you choose the numerically superior one. The only "choice" is whether you want to be good and go look up the information, or if you want to be terrible and make everyone around you have a worse experience because you're too lazy to.
    (0)
    Last edited by Atma; 06-16-2011 at 11:35 AM.

  10. #10
    Player
    Zangetsu's Avatar
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    Mar 2011
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    Limsa Lominsa
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    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    There is a huge difference between light, heavy , stab , and slash. Not just damage. I guess you missed that part or have never played the game. Your obviously just posting to be negative as i can see in all of your posts to threads so please take your bad attitude elsewhere. Now you will probably post something about how I'm only considering 1 classes attacks but from your knowledge of what the normal attacks actually do you don;t know which class I'm talking about.

    p.s.

    just feeding the trolls
    (0)

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