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  1. #11
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Doo View Post
    Most melees can't seem to dodge from my experience doing Garuda Ex. Good ones are rare so I've become anti-melee lately.
    Had a garuda extreme group the other day that was giving the melee hell for not dodging (to be fair, he dodged friction cast on him to wind up in the WW). I had enough of the hatemongering. I pulled Surpana during the tornado phase to the ranged group. The majority of them died. I told them to stop harassing the melee as they were unable to dodge.

    It's not a hard fight. Melee should be able to dodge things. Ranged doesn't need to be so venemous, though. I encourage more tanks to pull to the ranged group. Let them start worrying about dodging shit.
    (20)
    Error 3102 Survivor

  2. #12
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Billzey View Post
    Saying that a MNK will out-dps X job every single time is incredibly ignorant. There are many fights that favor ranged dps over melee, not to mention that people seem to overestimate MNK dps to begin with.

    Essentially, there is no fight that 'requires' melee dps, so why use it? Sure you can use melee dps in coil groups that don't suck, but in PUGs, you might as well use all ranged to lessen the chance of failure.
    Talking about ignorant then saying only use ranged. May as well just get rid of melee from the entire MMO if that's the case.
    Why bother? Just let everyone pewpew from far away on every class/job.
    (0)
    Last edited by Swishytail; 02-01-2014 at 07:58 AM.

  3. #13
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by mythicrose View Post
    Had a garuda extreme group the other day that was giving the melee hell for not dodging (to be fair, he dodged friction cast on him to wind up in the WW). I had enough of the hatemongering. I pulled Surpana during the tornado phase to the ranged group. The majority of them died. I told them to stop harassing the melee as they were unable to dodge.

    It's not a hard fight. Melee should be able to dodge things. Ranged doesn't need to be so venemous, though. I encourage more tanks to pull to the ranged group. Let them start worrying about dodging shit.
    As with most MMO players, everyone is myopic. Tanks, healers, and ranged are gonna flip out about melee dodging. It's unfortunate but if ranged had as much of a dodging responsibility and further such a high DPS loss caused by dodging early(which really is more of the problem), they'd probably fail as much and just see melee bitch them out.
    (2)

  4. #14
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by axemtitanium View Post
    but the bad monks
    Exactly.

    Unfortunately, bad melee players stick out a lot more than bad range players. They see the amount of times melee dps fail (as they're more prone to attacks) and everyone automatically don't want them in their team.

    It's the same with BLMs on Titan. People see how poor, bad BLMs are at Titan EX, so they automatically assume all BLMs are terrible at Titan EX.

    In truth, I've seen good BLM's wreck Titan EX, and good Melee DPS out play BRDs at Garuda EX.
    (0)

  5. #15
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I even see "Ranged Only" on Titan EX and Ifrit EX. lol
    (0)

  6. #16
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by dark494 View Post
    Every day I can be sure that when I log on and look at the party finder, I will see dozens of parties looking to do end-game content, like ex primals and coil, that restrict all the dps slots to *RANGED* dps only! Is this how it works now? Melee jobs are just outcasts of society and shunned from content just because they can? Is it because there are a bunch of people running around permeating the notion that all melee suck and die to every aoe and ability?

    Please tell me I'm wrong, that other servers don't look so unfavorably on melee classes, because this is so depressing to see I question why we even have melee jobs in the first place. Everything has been proven to be clear-able without melee, so is there any point to even playing one?


    Melee jobs generally mess up the most, so safe to say not liked on many servers.
    By mess up i dont nessassarly mean Die, but cause deaths.

    How do i put this, its not just people not liking Melee players, but also a lack of Melee players & knowelege about the classes & there advantages & heres why: skills, mechanics & LAGG.

    Lagg: its there, its bad, the game clearly wasnt designed with latency in mind they can agrue that all the want but from experiance & what i've seen the proof is so clearly visible a blind man could see it!!!!
    Lagg causes issues with LB, skills, Dodging which is 100% of the Melee class.
    Mechanics is a close second: Heres a few examples, but there are many others.
    Allagan Rot Melee just move around dont bother cheaking for attacks & auto pass then blame someone else
    Titan & moving around & PK'ing groups with plumes is another good example. using Jump & PK'ing healers with plumes is another for the same fight.
    Limit break: 1. Not using it, 2. Not using it at the start when its clearly better to rebuild & LB again at the end. 3. Wasting LB on a certain "primal" fight when it'd be better to keep it for tank to pop bombs OR healer/bard to raise party after bombs. Basicly if ur not going to use it Your not needed & Geared Melee dont use it generally.
    Also with the enemy attacks your right in the middle of a Large red area you can bearly escape, Many players due to latency cant escape. (so unessassary deaths due to mechanics.)
    Skills: monk can silence, but the skill seems to not work for some reason for alot of players, Drgs can.... nothing well 9k LB3 & can break stoneskin on enemys, but this is overlooked due to so many players playing ranged due to the lagg/more room to dodge, So its easier to fill party with ranged who have these skills & actually use them.

    The issue of so many geared ranged players will go down if they STOP increasing gear levels every few months. then Melee classes will probably pick up more & players will know more about them & start requesting them more.
    (1)

  7. #17
    Player
    Pikachew's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Pika Chu
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by mythicrose View Post
    Had a garuda extreme group the other day that was giving the melee hell for not dodging (to be fair, he dodged friction cast on him to wind up in the WW). I had enough of the hatemongering. I pulled Surpana during the tornado phase to the ranged group. The majority of them died. I told them to stop harassing the melee as they were unable to dodge.

    It's not a hard fight. Melee should be able to dodge things. Ranged doesn't need to be so venemous, though. I encourage more tanks to pull to the ranged group. Let them start worrying about dodging shit.
    Of course they'd get hit, they've never dealt with the mechanic before. Playing with over 20 different melee dps in coil i've only met 1 that was any good (Can dodge while doing good dps). So yea most melees suck at this game.
    (1)

  8. #18
    Player
    Kiyouma's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Kyouma Ryo
    World
    Balmung
    Main Class
    Machinist Lv 60
    1. There are not a lot of melee dps.
    2. Within the amount who are, most suck.

    I've partied with many melee dps and a lot of them just mindlessly attack and expect heals. I blame lower level dungeons for spoiling them (and me) into thinking they can be lazy.

    There seems to be a fine line between "bad" melee dps and "good" melee dps. You either suck pretty bad (die a lot, bad dps output) or are amazing and can dodge all aoe/cleaves and give great dps output. I rarely see a "decent" melee dps.

    But Ultros is pretty friendly to melee. I've had great luck getting parties for most content.
    (0)

  9. #19
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Only fight I've ever really "struggled" on as a melee was garuda extreme, but I consider that bad fight mechanic design than anything else.

    Sure I could learn how to dodge it properly or ask my entire group to alter their strategy just for me...

    OOOOR I could just switch to black mage, stand in the center, and roll my face across the keyboard and win.
    (2)

  10. #20
    Player
    Arriko's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    232
    Character
    Nyomi Feiyin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'm on Hyperion also and have noticed this a lot lately. I'll tell you what though. My main focus on XIV is DPS jobs. I leveled my Monk and Dragoon to 50 not only because of the benefits that I needed for my Monk from my DRG, but also because I like the challenge. I love monk, the potential of amazing damage and combos I can get from certain rotations and having to move from back to flank etc. I like having to know when to dodge and when i need to place myself here vs. over there. We get a lot of hate and its probably mainly due to people that take DPS as an easy just stand there job without knowing the mechanics of each job.

    I am not saying I am an amazing DPS, I will say that I took the time to understand what my job is and what it consists of. While others probably just don't care about the science behind it. That puts a bad name on the majority of us DPS'ers that really try hard and have room for slight improvement, but dont get recognition for actually doing our job right.

    People shouldn't shun away from our jobs. It takes fast reaction times, some understanding and the ability to take criticism (good or bad) and hopefully not bad lag issues. I guess on Hyperion, we just need to make our own groups
    (1)

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