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  1. #191
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Nuru View Post
    Well, i see what you are saying, however, when you mention "all they have to do is this," there are other things they need to change in order for this to work properly. Balancing mainly consists of changing a bunch of numbers, but they have to change accordingly to balance one skill with many aspects, such as stats, other weapon skills, etc. Its not really a simple matter. It takes developers years to create a working battle system. I'm actually impressed with what they have done so far, and what there plans are in finishing the battle system. However, i haven't tried it for myself yet, so i can't really say whether the system is good or not, and what they need to change.

    This is why SE needs a test server. :P
    Reason their first sign was consider stuff like removing stamina bars and physical levels and AA. Combining and streamlining erratic variables may seem to "boring"-ize games, but it does make developer life easier.

    I'm not surprise they're amputating systems in favor of more traditional means. I think they probably know full well themselves how slow they're moving.

    Basically the original battle system with SP gain on hit and all, was designed by a total novice when it comes to functionality. Don't make candy bridges and expect it to work very long.
    (0)
    Last edited by kukurumei; 06-16-2011 at 12:55 PM.

  2. #192
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by kukurumei View Post
    Reason their first sign was consider stuff like removing stamina bars and physical levels and AA. Combining and streamlining erratic variables may seem to "boring"-ize games, but it does make developer life easier.

    I'm not surprise they're amputating systems in favor of more traditional means. I think they probably know full well themselves how slow they're moving.

    Basically the original battle system with SP gain on hit and all, was designed by a total novice when it comes to functionality. Don't make candy bridges and expect it to work very long.
    Depends on what kinda candy the bridge is made of. :P <3
    (0)

  3. #193
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nuru View Post
    Well, i see what you are saying, however, when you mention "all they have to do is this," there are other things they need to change in order for this to work properly. Balancing mainly consists of changing a bunch of numbers, but they have to change accordingly to balance one skill with many aspects, such as stats, other weapon skills, etc. Its not really a simple matter. It takes developers years to create a working battle system. I'm actually impressed with what they have done so far, and what there plans are in finishing the battle system. However, i haven't tried it for myself yet, so i can't really say whether the system is good or not, and what they need to change.

    This is why SE needs a test server. :P
    Considering they've got 10 years of experience, tweaking and fixing this kind of issue in their previous mmo only to have to redo it all again because its completely messed up, im not impressed, they're just basically going back to where they were before, which is what they should of done in the first place. its the classic "Aint broke dont fix it" and this clearly wasnt broke (in XI) and some reason they wanted to fix it. And now they're going back.

    But i 100% agree on the test server. it did TERA wonders and they managed to fix a lot and tweak the new instances
    (0)

  4. #194
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by viion View Post
    Considering they've got 10 years of experience, tweaking and fixing this kind of issue in their previous mmo only to have to redo it all again because its completely messed up, im not impressed, they're just basically going back to where they were before, which is what they should of done in the first place. its the classic "Aint broke dont fix it" and this clearly wasnt broke (in XI) and some reason they wanted to fix it. And now they're going back.

    But i 100% agree on the test server. it did TERA wonders and they managed to fix a lot and tweak the new instances
    Well it was their choice to go back, but the player's demands to do that which influenced the devs. So all we can blame is ourselves.
    (0)

  5. #195
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    Join Date
    Apr 2011
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    Gridania
    Posts
    676
    Quote Originally Posted by viion View Post
    Considering they've got 10 years of experience, tweaking and fixing this kind of issue in their previous mmo only to have to redo it all again because its completely messed up, im not impressed, they're just basically going back to where they were before, which is what they should of done in the first place. its the classic "Aint broke dont fix it" and this clearly wasnt broke (in XI) and some reason they wanted to fix it. And now they're going back.

    But i 100% agree on the test server. it did TERA wonders and they managed to fix a lot and tweak the new instances
    I love FF XI combat and i agree that they should have just implemented the same battle system from the beginning. However i also understand that we can not just keep reproducing things and new ideas need to be formed. The original FF XIV battle system was an attempt to create something new, a fail, but definitely a attempt at "revolutionizing" MMO battle systems.

    FF XIV tried something new and failed miserably, i don't blame the developers for trying they just didn't listen to anything we said in beta... I feel that there is a lot more shady dealings going on in SE corporate structure rather than the developers.

    This game was way to hushed at release and way to rushed for any developer to be proud. FF XIV is a victim of what many games are suffering from these days, greedy corporate pressure on the developers to meet unrealistic deadlines to fatten the share holders pockets.
    (1)
    Last edited by Bled; 06-16-2011 at 01:29 PM.

  6. #196
    Player
    Nuru's Avatar
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    2,141
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Bled View Post
    I love FF XI combat and i agree that they should have just implemented the same battle system from the beginning. However i also understand that we can not just keep reproducing things and new ideas need to be formed. The original FF XIV battle system was an attempt to create something new, a fail, but definitely a attempt at "revolutionizing" MMO battle systems.

    FF XIV tried something new and failed miserably, i don't knock them for trying they just didn't listen to anything we said in beta...
    See that is how i think about it. But now they need to find a way to revolutionize AA. lol That would be hard to do but there are ways to do it. Skillchains - Combos - Etc. can be utilized differently to add to this system, they don't have to be like FFXI.
    (2)

  7. #197
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    Gridania
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    Quote Originally Posted by Nuru View Post
    See that is how i think about it. But now they need to find a way to revolutionize AA. lol That would be hard to do but there are ways to do it. Skillchains - Combos - Etc. can be utilized differently to add to this system, they don't have to be like FFXI.
    Agreed SE has all ready admitted there failure (kinda lol) and are attempting to rectify the original problems. Because SE is even attempting to fix this game fills me with hope that they may be able to get things moving, and when the games foundation is finally set im ready for FF XIV to revolutionize MMO's all it wants.

    All of this is wishful thinking and i will remain checking in on FF XIV.
    (0)

  8. #198
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
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    Arcanist Lv 80
    You build a candy bridge out of like old people hard candy and it might last forever, because fat americans (hey i'm an american too just now fat), won't eat it by the dozens. Make a it a barely edible fast food bridge and americans would be on that crap like flies on sugary crap. (it would actually be exactly like that).

    FFXIV needs to just make their bridge with normal building materials, forget hardcore, forget casual, forget "sandbox" , forget "amusement park" or w/e genre people throw around, and just make some effing content. No one actually knows if Yoshi-P can do anything because the whole dev team releases the safest stuff everytime hoping not to get flamed and the opposite happens. MMOs are EFFING built on safe. Just create something, and implement without even asking us. I can't even seriously begin to express how much I can't judge anyone who makes this game because I havent seen anything they've done yet that wasn't played safe.
    (0)

  9. #199
    Player
    viion's Avatar
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    Uldah
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    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Bled View Post
    I love FF XI combat and i agree that they should have just implemented the same battle system from the beginning. However i also understand that we can not just keep reproducing things and new ideas need to be formed. The original FF XIV battle system was an attempt to create something new, a fail, but definitely a attempt at "revolutionizing" MMO battle systems.

    FF XIV tried something new and failed miserably, i don't blame the developers for trying they just didn't listen to anything we said in beta... I feel that there is a lot more shady dealings going on in SE corporate structure rather than the developers.

    This game was way to hushed at release and way to rushed for any developer to be proud. FF XIV is a victim of what many games are suffering from these days, greedy corporate pressure on the developers to meet unrealistic deadlines to fatten the share holders pockets.
    I guess it can hurt to try?

    Oh wait... over half a million lost members and $148million loss XD (though not all related to XIV).

    I guess it does hurt to try.

    Its not even about being rushed too, they started back in 05, and must of worked on it for at least 3 years and even had the full support of most of SE's employees due to the Crystal Tools engine.
    (0)

  10. #200
    Player
    Nuru's Avatar
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by viion View Post
    I guess it can hurt to try?

    Oh wait... over half a million lost members and $148million loss XD (though not all related to XIV).

    I guess it does hurt to try.

    Its not even about being rushed too, they started back in 05, and must of worked on it for at least 3 years and even had the full support of most of SE's employees due to the Crystal Tools engine.
    If it hurt to try, then we wouldn't have any new games. We would have never had online games if it hurt to try anything. That kind of logic just doesn't make sense. Developing a game itself is a risk in its own if you have to invest in it.

    CoD is taking a crap because they are scared to try anything new..
    (3)

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