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  1. #1
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sephr View Post
    DoM...? Really?

    The whole 'swinging at the air' spirit/phantom dart auto attack they have sucks pretty bad, I was kinda hoping they'd be adjusted to compensate in other ways for not having one.
    Are yo kidding me? Spirit dart is insanely powerful lol I can hit almost more than most DD's and I spike up TP faster.

    I am very glad its getting auto attack.
    (2)

  2. #2
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    Pretty much

    Quote Originally Posted by Sephr View Post
    DoM...? Really?

    The whole 'swinging at the air' spirit/phantom dart auto attack they have sucks pretty bad, I was kinda hoping they'd be adjusted to compensate in other ways for not having one.
    Ya I can see this as a nuisance and not any benefit. The stamina bar removal helps DoM, but really I think that's pretty universal.

    I think lowering/removing the cooldown of Tier I spells (their auto-attack) would be far better.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Sephr View Post
    DoM...? Really?

    The whole 'swinging at the air' spirit/phantom dart auto attack they have sucks pretty bad, I was kinda hoping they'd be adjusted to compensate in other ways for not having one.
    Sucks? On thaumaturge, your spells are barely better; on top of that your guild marks get you an AoE version of your regular attack.

    it's fine that it's close range only, e.g. solo, though.
    (0)

  4. #4
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    A few more answers to "auto-attack"-related questions we've seen pop up:
    - Disciples of Magic will have an auto-attack when in close combat range
    - Attack speed will differ based on the weapon used by each class
    Will you see if the development team will look into Auto-attack for any ability you select?

    Aika Online is a quick example of how this works. No matter which ability you select it will auto-execute the same ability until you select a different ability (as long as you are eligible to keep using them). I would like to see something similar or more advanced than Aika.
    (0)

  5. #5
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Bayohne View Post
    A few more answers to "auto-attack"-related questions we've seen pop up:
    - Disciples of Magic will have an auto-attack when in close combat range
    - Attack speed will differ based on the weapon used by each class
    Sounds like the system is nothing more than a copy & paste of FF11's auto attack system...
    (0)

  6. #6
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Bayohne View Post
    A few more answers to "auto-attack"-related questions we've seen pop up:
    - Disciples of Magic will have an auto-attack when in close combat range
    - Attack speed will differ based on the weapon used by each class
    When a mage in a party gets too much hate, the monster attacks him in his close combat range - so the mage begins to auto-attack the monster then?
    (1)

  7. #7
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by nibelunc View Post
    When a mage in a party gets too much hate, the monster attacks him in his close combat range - so the mage begins to auto-attack the monster then?
    Don't know for sure till they actually release the patch with AA feature till we find out but you have a good point. Most likely melee/tank jobs will get the hate back after mage AA starts but still mage will probably start AA when it comes towards them for getting too much hate LOL then we got FFXI problem... damn mage spamming spells!, no no damn Tank don't know how to keep hate!! lol

    I wont get into conclusion till it's out
    (0)

  8. #8
    Player

    Join Date
    May 2011
    Posts
    31
    Quote Originally Posted by Bayohne View Post
    A few more answers to "auto-attack"-related questions we've seen pop up:
    - Disciples of Magic will have an auto-attack when in close combat range
    - Attack speed will differ based on the weapon used by each class
    More garbage in garbage out. Ranged classes should get ranged auto attack. Ignoring it makes no sense.
    (1)

  9. #9
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Takahime View Post
    More garbage in garbage out. Ranged classes should get ranged auto attack. Ignoring it makes no sense.
    Why would it make sense in the first place? taking Archer for instance, most of its Burst DPS comes from buffed up 3 nocked multi-shot.
    Imagine nocking up 1 arrow and then it auto fires, not letting you nock up the 2nd then buffing and releasing. It would kill a heavy part of Archer damage and without full buff multi-shots, Archer(which is typically one of the highest single target dps in 'some' games) would really have nothing going for it.

    GLA has Tanking()
    MRD has AOE
    PUG has speed
    LNC has a mix of AoE/Speed - (skewerII for example, and speed surge/invigorate)

    these are just generic examples, ofc each class has other things to bring to the table.

    As for mage, if auto attacking messed with casting speed. Then letting them have ranged AA would/could probably kill some people in fights lol.
    (3)
    Last edited by wind; 06-17-2011 at 06:32 AM.

  10. #10
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by wind View Post
    As for mage, if auto attacking messed with casting speed. Then letting them have ranged AA would/could probably kill some people in fights lol.
    How can AA mess up casting speed? Every skill supersedes AA, so priority is always given.
    (1)

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