Add one more for chocobos and airships. Get rid of teleporting from anywhere and leave it between aethyrite nodes, that, at least makes some kind of sense but the just teleporting from anywhere takes away from the game.
Add one more for chocobos and airships. Get rid of teleporting from anywhere and leave it between aethyrite nodes, that, at least makes some kind of sense but the just teleporting from anywhere takes away from the game.
I call it "instaportation" and it breaks the immersion of every game that it's in (not just mmo's like Guild Wars, but it was also one of the primary factors that ruined oblivion for me). I'd like to see teleportation further restricted further (kinda sound like your saying 'portation should be available to / from ANY node/camp to another node/camp) to each camp having a set of nodes that you can port to/from and only to/from and NO porating between camps/city.
(so that if you want to get somewhere other than the region of your current capm you gotta walk/ride)
.... but that would only work if #1 the big chickens were in game and #2 each camp/city had it's own stable (or some other means for a player to get back on their mount [like a whistle] beside waking all the way back to a city.
WT@!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You guys are freaking insane! In a world where magic spells are zipped out by the hundreds daily, some how being able to teleport from any where is an issue? BUT it's only an issue if it can be done from anywhere.....regardless of the fact there there is lore in place that gives good reason why it can be used from any where in that setting and world?
Wow. Just. Wow.
The "instaportation" is a huge time saver for many players. And...it makes a cool sound too.....
You know, SE has the perfect opportunity to kill two birds with one stone. People are complaining about a lack of reasonable death penalty. Of course, that entire debate is torn into whether it should involve EXP loss or not.
Give us Chocobos and Airships, and make it so you lose anima upon death. It'd give people a reason to not die (You wouldn't be able to instant travel as much), and it'd promote the use of Chocobos and Airships by making anima points more rare.
Because quite frankly, unless they tweak the anima regeneration rate or lower the amount you can have stored, people will still be teleporting fairly often. It'd be nice to have a reason to sparsely teleport.
Hell, I'm personally for them just removing anima all together and giving mages teleports to specific areas within each region, but that's another subject all together.
Would it really fix the problem? What would happen if you die and have 0 anima? The problem would still be there, cuz people would die anyways ;PYou know, SE has the perfect opportunity to kill two birds with one stone. People are complaining about a lack of reasonable death penalty. Of course, that entire debate is torn into whether it should involve EXP loss or not.
Give us Chocobos and Airships, and make it so you lose anima upon death. It'd give people a reason to not die (You wouldn't be able to instant travel as much), and it'd promote the use of Chocobos and Airships by making anima points more rare.
I see people with so many cool ideas here, and I'm all for it. But I think they should just allow people to ride from the stables in each city. Just for starters, and then build the other features from that. Maybe with a simple quest (and i don't mean side-quest, i mean quest with cutscene please ;P) that has you saving some chocobos (like FFXIII one) to give you access to the stables.
It is quite imperative to have a way to travel faster in this game. But they should just focus on the most important thing - have people ride them. And then bring the breeding, racing, and whatever's on their sleeves ;P
About the anima. The current system is fine, if they implement chocobos. But I wouldn't mind if they remove the system, or having so that you can only teleport in aetherites.
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